MDA framework
[Image:Mda framework.png|thumb|Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green)]
In game design the Mechanics-Dynamics-Aesthetics 'framework' is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.
Overview
- Mechanics are the base components of the game — its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
- Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics.
- Aesthetics are the emotional responses evoked in the player.
- Sensation : Player enjoys memorable audio-visual effects.
- Fantasy : Imaginary world.
- Narrative : A story that drives the player to keep coming back
- Challenge : Urge to master something. Boosts a game's replayability.
- Fellowship : A community where the player is an active part of it. Almost exclusive for multiplayer games.
- Discovery : Urge to explore game world.
- Expression : Own creativity. For example, creating a playable character resembling player's own appearance.
- Submission : Connection to the game, as a whole, despite constraints.
From the perspective of the designer, the mechanics generate dynamics which generate aesthetics. This relationship poses a challenge for the game designer as they are only able to influence the mechanics and only through them can be produced meaningful dynamics and aesthetics for the player.
The perspective of the player is the other way around. They experience the game through the aesthetics, which the game dynamics provide, which emerged from the mechanics.