Interpreter pattern
In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language.
The basic idea is to have a class for each symbol in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern and is used to evaluate the sentence for a client. See also Composite pattern.
Overview
The Interpreterdesign pattern is one of the twenty-three well-known
GoF design patterns
that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.
What problems can the Interpreter design pattern solve?
Source:- A grammar for a simple language should be defined
- so that sentences in the language can be interpreted.
so that an interpreter can solve the problem
by interpreting the sentence.
For example, when many different or complex search expressions must be specified.
Implementing them directly into a class is inflexible
because it commits the class to particular expressions and makes it impossible to specify new expressions or change existing ones independently from the class.
What solution does the Interpreter design pattern describe?
- Define a grammar for a simple language by defining an
Expressionclass hierarchy and implementing aninterpretoperation. - Represent a sentence in the language by an abstract syntax tree made up of
Expressioninstances. - Interpret a sentence by calling
interpreton the AST.
abstract syntax tree.
The Interpreter pattern doesn't describe how
to build an abstract syntax tree. This can
be done either manually by a client or automatically by a parser.
See also the UML class and object diagram below.
Uses
- Specialized database query languages such as SQL.
- Specialized computer languages that are often used to describe communication protocols.
- Most general-purpose computer languages actually incorporate several specialized languages.
Structure
UML class and object diagram
In the above UML class diagram, theClient class refers to the common AbstractExpression interface for interpreting an expressioninterpret.The
TerminalExpression class has no children and interprets an expression directly.The
NonTerminalExpression class maintains a container of child expressionsand forwards interpret requests
to these
expressions.The object collaboration diagram
shows the run-time interactions: The
Client object sends an interpret request to the abstract syntax tree.The request is forwarded to all objects downwards the tree structure.
The
NonTerminalExpression objects forward the request to their child expressions.The
TerminalExpression objects perform the interpretation directly.UML class diagram
Example
This C++23 implementation is based on the pre C++98 sample code in the book.import std;
using String = std::string;
template
using TreeMap = std::map
template
using UniquePtr = std::unique_ptr
class BooleanExpression ;
class VariableExpression;
class Context ;
class VariableExpression : public BooleanExpression ;
class AndExpression : public BooleanExpression ;
int main
The program output is: