Gods (video game)
Gods is a platform game by The Bitmap Brothers released for the Amiga and Atari ST in 1991. The player is cast as Hercules in his quest to achieve immortality. It was ported to the Acorn Archimedes, Genesis/Mega Drive, PC98, Super Nintendo Entertainment System, and Atari Jaguar.
Plot
Four guardians have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favour. The hero who comes forth asks the gods as their favour to be granted a seat among them as an equal. The gods are only comforted by the hope the hero will fail. After the last boss is beaten, the gods prove true to their word and the last image is the hero becoming a being of light as he ascends to Mount Olympus.Gameplay
Precise and timed jumping are required to progress. Planning each move carefully yields better results health-wise than attempting to rush through a level, and there are some puzzles which require the player to go back and forth in the level, since there is only a four-space inventory where objects required to get bonuses or to complete a level can be carried. The console versions run at a considerably higher speed, which increases the difficulty level. A Game Boy Advance version was also in development but cancelled. There was also a Turbografx-CD version in the works, but apparently was canceled for unknown reasons.The console versions do not share the same opening theme music as the PC versions of the game. They do, however, have background music throughout the game, while the PC version only has background music throughout the game with a Roland LAPC-I.
There are several weapons available in the levels or to buy, and up to three of each can be used simultaneously. It is also possible to vary the focus of the weapons: to destroy more enemies at the same horizontal level as the player, a tight angle is advisable, but in levels with open spaces and enemies in higher places, a diffuse aim might prove more useful. There are also other weapons, such as bouncing axes that can be used to take on enemies at a lower level or fireballs.
The enemy AI adapts to the player position and their skill. Some rooms contain inaccessible items - smaller "thieves" show up from a passage in the wall, try to grab the item and bring it back to another point in the room or disappear with it. The player is able to obtain the item if they shoot the thief at the correct time. Bonuses are awarded for reaching certain parts of the level under a certain limit of time or number of lives, bringing an object to a room or simply by playing poorly, where the game helps the player.
There are four levels, each with a Guardian at the end. After completion of a level the player meets a trader, and depending on the wealth accumulated during the game can buy more powerful weapons or items.