Geneforge
Geneforge is a series of demoware role-playing video games by Jeff Vogel of Spiderweb Software released for Microsoft Windows and Mac OS systems. There are a total of five games in the series: Geneforge , Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, and Geneforge 5: Overthrow. As with all Spiderweb Software titles, graphics and sound are limited because they are not the main focus of the game.
Plot
The Geneforge storylines takes place in an era resembling medieval times, but with the addition of some modern innovations, such as wiring, levers and buttons, alarms, glass, and other tools. The games involve a group of mages called "Shapers", who dominate the game world due to their ability to create life as they see fit. The player character is cast as an apprentice Shaper in the first three games, as a neophyte rebel in the fourth, and as an unaligned amnesiac in the fifth. Crises in the game result from the Shapers' mistreatment of their creations while trying to ensure that their art does not wreak havoc on the world, versus the freedom of intelligent creations at the cost of such havoc. The player is left to determine the right course of action, such as using mysterious skill canisters which may breed arrogance in the user in return for increased power.The games are highly non-linear, with multiple objectives allowing the player to join any sect, and receive one of a number of different endings. There is a high degree of player influence on the game world, and the existence of multiple solutions to problems. For example, one sect may give the player the quest to destroy an object, while an opposing sect will charge the player with its protection.
The Geneforge
The Geneforge itself is the culmination of the game world's technology, a means of genetic enhancement of living things that greatly increases their physical and magical abilities. All Geneforges thus far have taken the form of small colorful pools of semi-living chemicals, and are used through physical contact. Using the Geneforge is generally excruciating and requires protective equipment to prevent outright fatality. In the first, fourth and fifth games, the Geneforge is usable by humans, but in Geneforge 2 and Geneforge 3, it could only be used by specific intelligent creations. The first three games each climax with the player's decision to either destroy the Geneforge or to ensure its use. The Geneforge is encountered near the start of the fourth and fifth games.Gameplay
The games are played in a 45° axonometric view. "Real-time" adventure mode switches to a turn-based combat, reminiscent of classic RPGs such as Ultima VI. The lands are split up into small areas, which can be traveled through using a world map. Once a certain objective has been completed in an area, it can be skipped through on the world map, allowing the player's party to move very quickly across the land.Combat
During combat mode, each character gets a certain number of action points, which are spent moving, attacking, casting spells, and using items. Unless enhanced or affected, the player and their allies in the Party Roster will start with eight action points.The characters may attack with melee weapons, such as fists and blades, ranged weapons, such as thorn batons, wands, javelins, crystals, or magic spells. The chance of hitting an enemy is influenced by the character's attributes, such as strength, dexterity, or intelligence as well as the character's relative weapon or magic skills.
Equipment plays a significant role in a character's performance. The quality of equipment determines the damage dealt and received by the character. The player can use magically enhanced spores, pods, and rods to heal and strengthen themselves and their allies.
Creations, unable to equip or use items, are made before combat and can be used as powerful tools against enemies. There are three main classes of creations - Magical, that specialize in magical projectiles; Battle, that specialize in close combat; and Fire, that use a mix of projectiles and melee.