Grand Theft Auto (video game)
Grand Theft Auto is a 1997 action-adventure game developed by DMA Design and published by BMG Interactive. It is the first game in the Grand Theft Auto series and was released in November 1997 for MS-DOS and Windows, in December 1997 for the PlayStation and in October 1999 for the Game Boy Color. The game's narrative follows a criminal who climbs in status within the criminal underworld across three fictional cities, inspired by real-life locations. The gameplay is presented from a top-down perspective. It takes place within an open-world environment where the player must gather several points ranging in the millions to progress through the game's chapters. Points are gathered by completing various missions throughout each city, although the player can also gather points through other means.
Grand Theft Auto began development as Race 'n' Chase, in which the player controlled a police officer pursuing criminals. However, the game was considered dull, and the concept of playing as a criminal was adopted. The development team worked to ensure that the player would have the freedom to play however they intend. Grand Theft Auto created much controversy even before its launch due to its violent content, with discussions about banning its sale. The marketing campaign, organised by publicist Max Clifford, exploited this stirring of controversy as free promotion.
Grand Theft Auto received mixed reviews but was a commercial success. While the graphics and controls were criticised, the entertainment value, sound design, and freedom of the gameplay were praised, and it has since been recognised as one of the greatest games of all time. Two expansions taking place in 1960s England, Grand Theft Auto: London 1969 and Grand Theft Auto: London 1961, were launched in 1999. The success of Grand Theft Auto spawned a series of games built upon the original's gameplay and themes; the Grand Theft Auto series has since become one of the most popular and best-selling video game franchises of all time. Grand Theft Auto 2 was released in October 1999.
Gameplay
Grand Theft Auto is made up of six levels split between three main cities; each locale is based on a real-life city in the United States, with an alternative name: Liberty City, San Andreas, and Vice City. The progression is linear, as each level completed automatically unlocks the next one in the chain. Players begin a game choosing a character from among eight—four in the PlayStation version—and naming them, though the choice is purely aesthetic, and does not affect the overall gameplay. In each level, the player's ultimate objective is to reach a target number of points, which starts at $1,000,000 but becomes higher in the later levels, and then reach the level's "goal" to complete the stage. The player is free to do whatever they want, but have limited lives upon doing so. Points can be gained from anything, such as causing death and destruction amid the traffic in the city, completing special challenges, or stealing and selling cars for profit. However, the more typical means to achieve their target is to perform tasks for the level's local crime syndicate. Jobs can be initiated by visiting and touching a ringing telephone box, with each level's set of jobs on offer being unique.Jobs can be completed in any order, and each has some level of freedom, though each location is fixed. Successful completion of a job awards the player points, unlocks harder missions with greater rewards, and provides a "multiplier"—a bonus that increases the value of points earned from completing jobs and actions. Failing a job by not completing objectives, being arrested, or dying secures no points and can seal off other tasks. Players can find equipment across the level's map to help them with jobs and making points, including weapons and body armour, increasing the player's survival against attacks from enemies. If the player is killed, they lose a life, all their current equipment, and have their multiplier bonus reset; losing all their lives will result in players having to restart a level. Law enforcement is present at each level, and committing criminal actions will cause the player to raise their notoriety with the police; the higher the level, the tougher the response. If the player is arrested, they forfeit all equipment and have their multiplier bonus halved. PC versions of the game were released with networked multiplayer gameplay using the IPX protocol.
Plot
Characters
The player can choose between eight protagonists to control at the beginning of the game, though this choice does not affect the gameplay or story. The player character interacts with prominent criminals throughout the story: Robert "Bubby" Seragliano is the supposed head of the notorious Vercotti crime family and is driven to avenge his father's death; Uncle Fu is the ancient leader of a Chinese gang in conflict with a Latino gang led by El Burro; Samuel Deever is a corrupt Vice City police officer suspected of several crimes; and Brother Marcus is the leader of the Brotherhood of Jah Army of Love and the biggest drug dealer in Vice City.Story
The protagonist begins their career in Liberty City working for Robert "Bubby" Seragliano's gang. After completing many jobs, they are warned by a rival gang that their actions are causing great harm to their boss, Sonetti. The protagonist continues working for Seragliano and kills Sonetti. After more work, Bubby praises the protagonist's efforts, but warns that the police surround the gang, and it would be a good idea for them to leave town.As soon as the protagonist arrives in San Andreas, they are contacted by Uncle Fu's gang and begin working for them. After doing some work for the gang, they meet in person with Fu, who expresses his gratitude for their services and states that their actions have brought honour to the family. The protagonist enters the service of El Burro. Again, after several jobs, the protagonist meets the grateful boss in person, who sends them to Vice City.
The protagonist's actions catch the attention of corrupt police officer Samuel Deever, who claims to have evidence that could condemn them to life imprisonment and blackmails them into working for him. The cycle repeats itself, and the two meet in person, with Deever warning the protagonist to be careful with their actions. They then start working for the Rastafarians until they meet their leader, Brother Marcus, who believes the protagonist did an excellent job, but will not see each other again. The player receives their retirement money and the game ends.
Development
The development of Grand Theft Auto began on 4 April 1995 at DMA Design in Dundee. It originally had a protracted four-year development, which included a title change and numerous attempts to halt development. The game was originally titled Race'n'Chase. It was originally planned to be released on MS-DOS, Windows 95, PlayStation, Sega Saturn and the Nintendo 64. However, it was never released for the latter two consoles. During the development of Grand Theft Auto, many people overseeing the game's progress attempted to halt the development, which led the crew at DMA Design to convince them to allow them to continue.According to The Guardian, there were specific milestones planned for Grand Theft Auto, none of which were met: development began on 4 April 1995, the game design was completed on 31 May 1995, the engine was completed on 3 July 1995, the look and feel was completed on 2 October 1995, play testing began on 3 January 1996, the game was in alpha stages on 1 April 1996, and production ended on 1 July 1996. An original design document, dated 22 March 1995, was posted online by Mike Dailly on 22 March 2011. The credited author of the document is K.R. Hamilton, and the released version is 1.05. It contained information about game elements discussed in various meetings held from 23 January 1995 to the document's writing.
According to the original design document, the introduction to Grand Theft Auto is a pre-drawn/rendered animation. The Windows 95 version was developed using Visual C++ v2.0. The DOS version was developed using Watcom C/C++ v10, Microsoft MASM 6.1, and Rational Systems DOS extender v 1.97. The program used to make Grand Theft Auto was said to produce "a 3D array which can used by both the perspective and the isometric engines". It was said to consist of "a grid editor which is used to place blocks on a grid, with a grid for each level", and "allow any block to be placed at any level". It was said that the world may have had to be 256×256×6 blocks. The original concept of Grand Theft Auto was "to produce a fun, addictive and fast multi-player car racing and crashing game which uses a novel graphics method". David Jones, the game's producer, cited Pac-Man as an influence. He noted that the player runs over pedestrians and gets similarly chased by police to Pac-Man.
Gary Penn, creative director of DMA at the time, cited Elite as a major influence, "But I'd been working on Frontier, which is very different and there were other people on the team who had things like Syndicate, Mercenary and Elite very much in their minds as well. That combination led to the more open plan structure that exists now. The game as it stands now is basically Elite in a city, but without quite the same sense of taking on the jobs. You take on the jobs in a slightly different way, but incredibly similar structurally. It's just a much more acceptable real-world setting. The game was cops and robbers, which evolved fairly quickly—nobody wants to be the cop, it's more fun to be bad. And then that evolved into Grand Theft Auto". In an early 1997 interview, project leader Keith Hamilton commented, "GTA was harder than we thought. We're rewriting the handling of the cars at the moment. We've got the time to change the graphics to 24-bit."