Fanorona
Fanorona is a strategy board game for two players. The game is indigenous to Madagascar.
Rules
Fanorona has three standard versions: Fanoron-Telo, Fanoron-Dimy, and Fanoron-Sivy. The difference between these variants is the size of board. Fanoron-Telo is played on a 3×3 board and the difficulty can be compared to the game of Tic-tac-toe. Fanoron-Dimy is played on a 5×5 board and Fanoron-Sivy is played on a 9×5 board—Sivy being the most popular. The Sivy board consists of lines and intersections that create a grid with 5 rows and 9 columns subdivided diagonally to form part of the tetrakis square tiling of the plane. A line represents the path where a stone can move during the game. There are weak and strong intersections. At a weak intersection, it is only possible to move a stone horizontally and vertically, while on a strong intersection, it is also possible to move a stone diagonally. A stone can only move from one intersection to an adjacent intersection. Black and white pieces, twenty-two each, are arranged on all points except the center. The objective of the game is to capture all the opponents pieces. The game is a draw if neither player succeeds in this.Players alternate turns, starting with White.
- There are two kinds of moves: non-capturing and capturing. A non-capturing move is called a paika move.
- A paika move consists of moving one stone along a line to an adjacent intersection.
- Capturing moves are obligatory and have to be played in preference to paika moves.
- Capturing implies removing one or more pieces of the opponent, in one of two ways:
- * Approach—moving the capturing stone to a point adjacent to an opponent's stone, which must be on the continuation of the capturing stone's movement line.
- * Withdrawal—the capturing stone moves from a point adjacent to the opponent's stone, away from the stone along the continuation of the line between them.
- When an opponent stone is captured, all opponent pieces in line beyond that stone are captured as well.
- An approach capture and a withdrawal capture cannot be made at the same time – the player must choose one or the other.
- As in checkers, the capturing piece is allowed to continue making successive captures, with these restrictions:
- * The piece is not allowed to arrive at the same position twice.
- * It is not permitted to move twice consecutively in the same direction as part of a capturing sequence.
- However, unlike in checkers, continuing the capturing sequence is optional.
- The game ends when one player captures all stones of the opponent. If neither player can achieve this—for instance if the game reaches a state where neither player can attack the other without overly weakening their own position—then the game is a draw.
History
Fanorona inspired Christian Freeling's draughts variant Bushka, which in turn inspired the game Dameo.
Analysis
Using 10,000 games with Alpha-beta pruning players, the game-tree complexity and state-space complexity can be computed. Fanorona has a game-tree complexity of ~1046 and a state-space complexity of ~1021.In 2007, the game of Fanorona and smaller variants were solved weakly as a draw under perfect play. Both the moves f2-e3A and d3-e3A lead to a draw.