Eventing
Eventing is an equestrian event where the same horse and rider combination compete against other competitors across the three disciplines of dressage, cross-country, and show jumping. This event has its roots in a comprehensive cavalry test that required mastery of several types of riding. The competition may be run as a one-day event, where all three events are completed in one day or a three-day event, which is more commonly now run over four days, with dressage on the first two days, followed by cross-country the next day and then show jumping in reverse order on the final day. Eventing was previously known as Combined Training, and the name persists in many smaller organizations. The term "Combined Training" is sometimes confused with the term "Combined Test", which refers to a combination of just two of the phases, most commonly dressage and show jumping.
Phases
Eventing is an equestrian triathlon, in that it combines three different disciplines in one competition set out over one, two, or three days, depending on the length of courses and number of entries. Eventing contains a total of 3 phases.This sport follows a similar format in Australia, Canada, Ireland, United Kingdom, and the United States. It is recognized internationally by the FEI.
Dressage
The dressage phase consists of an exact sequence of movements ridden in an enclosed arena. The test is judged by one or more judges, who are looking for balance, rhythm, suppleness, and most importantly, the cooperation between the horse and rider. The challenge is to demonstrate that a supremely fit horse, capable of completing the cross-country phase on time, also has the training to perform in a graceful, relaxed, and precise manner. Dressage work is the basis of all the other phases and disciplines within the sport of eventing because it develops the strength and balance that allow a horse to go cross-country and show jump competently.At the highest level of competition, the dressage test is roughly equivalent to the United States Dressage Federation Third Level and may ask for half-pass at trot, shoulder-in, travers, collected, medium and extended gaits, single flying changes, and counter-canter. The tests may not ask for Grand Prix movements such as piaffe, canter pirouette, or passage.
Each movement in the test is scored on a scale from 0 to 10, with a score of "10" being the highest possible mark and with the total maximum score for the test varying depending on the level of competition and the number of movements. A score of 10 is very rare. Therefore, if one movement is poorly executed, it is still possible for the rider to get a good overall score if the remaining movements are very well executed. The marks are added together and any errors of course deducted. To convert this score to penalty points, the average marks of all judges are converted to a percentage of the maximum possible score, subtracted from 100 and the multiplied by a co-efficient decided by the governing body.
- Once the bell rings the rider is allowed 45 seconds to enter the ring or receive a two-point penalty, then an additional 45 seconds, for a total of 90 seconds, or is eliminated.
- If all four feet of the horse exit the arena during the test, this results in elimination.
- If the horse resists more than 20 seconds during the test, this results in elimination.
- If the rider falls, this results in elimination.
- Errors on course:
- * 1st: minus 2 marks
- * 2nd: minus 4 marks
- * 3rd: elimination
Cross-country
In recent years, a controversy has developed between supporters of short and long format three-day events. Traditionally, three-day events had dressage, endurance, and show jumping. Endurance day consisted of 4 phases: A, B, C and D. Phases A and C were roads and tracks, with A being a medium-paced warm up to prepare the horse and rider for Phase B, a steeplechase format at an extremely fast pace over steeplechase-style fences. Phase C was a slow-paced cool down coming off of phase B, in preparation for the toughest and most demanding phase, D, or cross-country. Before embarking on phase D, in the "ten-minute box", horses had to be approved to continue by a vet, who monitored their temperature and heart rate, ensuring that the horse was sound and fit.
Three day events are now offered in the classic format, with endurance day, or short-format, with no steeplechase or roads and tracks. The 2004 Olympic Summer Games in Athens, Greece chose the short format, due to lack of facilities, time and financing, which sparked a large debate in the eventing community whether to keep the steeplechase phase or just offer cross-country. Today, most events are run short-format. In the United States the "classic format" remains a popular option for the Novice, and Training levels of competition at select events.
In 2008, the rules regarding safety in the sport were changed. One change stated that a fall anywhere during the cross-country phase resulted in elimination, even if the rider was galloping on course and not approaching a jump, or in the middle of a combination.
Scoring
- Refusal, run-out, or circle:
- * At the same obstacle:
- ** First: 20 penalties
- ** Second: 40 penalties
- ** 20 penalties at each question
- * In the round :
- ** Third : elimination
- Activating a frangible device on cross country at an FEI competition will now award 11 penalties under the ground jury's discretion
- Fall of rider: elimination
- Fall of horse : elimination
- Exceeding the time:
- * Optimum: 0.4 penalties per second
- * Limit : elimination
- Coming in under speed fault time: 1 penalty per second
Other faults
- Competing with improper saddlery: elimination
- Jumping without headgear or a properly fastened harness: elimination
- Error of course not rectified: elimination
- Omission of obstacle: elimination
- Jumping an obstacle in the wrong order or direction: elimination
- Retaking an obstacle already jumped: elimination
- Dangerous riding, at determination of the ground jury: elimination
- Failure to wear medical armband: elimination
- 3 or 4 refusals on whole course: elimination
Types of obstacles
Many cross-country obstacles have several possible routes to take, with one route usually being faster but requiring a more skillful ride or more physical effort from the horse. A rider may take any of the possible routes as long as they pass over each letter once. Additionally, after a refusal, they may jump a different obstacle of the same letter in place of the original.
A refusal at A is a first refusal, and would receive 20 penalties. Whether the rider retakes A or not, a subsequent refusal at B is a second refusal and so on. Three refusals at any one obstacle results in elimination, as does 4 refusals on the entire course.