Ecstatica II
Ecstatica II is an action-adventure game developed by Andrew Spencer Studios and published in 1997 by Psygnosis for MS-DOS and Windows. It is a sequel to Ecstatica.
Gameplay
The gameplay is similar to Ecstatica, with improvements to the game's controls and more detailed ellipsoid graphics. The play area is much larger than the first game and offers free-roaming gameplay involving exploration of the castle. Enemies respawn after a certain period. The protagonist can pick up various swords with different strength and reach. He can also use magic attacks against his foes by either equipping a staff or learning spells from scrolls.Plot
The story starts right where the first game ended, when the Nameless Traveller, who turns out to be a Prince in an unnamed country, rescued Ecstatica from the doomed town of Tirich. The Prince returns to his kingdom with Ecstatica, planning to get married, only to find out that his castle has been savagely pillaged and plundered and his people have been brutally massacred by demons, goblins, and human barbarians. Just as they arrive at the drawbridge, a winged demon flies by and kidnaps Ecstatica while the Prince is knocked unconscious by another winged demon, only to wake up and realize he has been put into the castle's pillory. However, the Prince is revitalized and set free by a mysterious female voice that urges him to defeat the evil Archmage to restore the balance of the world by restoring the 7 Elder sign and at the same time to rescue his beloved Ecstatica from the Archmage before she is used as a sacrifice.Development
Ecstatica II uses ellipsoid graphics in order to give polygonal objects smooth edges instead of sharp ones. Andrew Spencer explained how the programming for the ellipsoid graphics works: "All the objects are algorithmic, which means there's a little bit of programming in each one. Trees and plants, for example, are fractals with a bit of randomness built in and a few rules to follow. Ferns are told to get lighter toward the end; plants are told to develop stalks and then sprout into flowers. In a sense, the program, written in C, grows the object rather than builds it." The enemies were designed so that no two individuals would have exactly the same stats.The game was originally set to release in March 1997.