Echo Night
Echo Night is a trilogy of Japanese adventure games developed by FromSoftware. The original Echo Night was first released in 1998 for the PlayStation. Two sequels were developed: Echo Night 2: [The Lord of Nightmares] for the PlayStation in Japan in 1999, and Echo Night: Beyond for the PlayStation 2 which was released worldwide between 2004 and 2005. All the titles feature a protagonist called Richard Osmond pursuing a magical artifact and interacting with ghosts. Titles are played from a first-person perspective, and place a focus on puzzles and exploration.
The original Echo Night began as an experimental title based on the realistic graphics created for King's Field III. The second game was created around a theme of "quiet horror". Echo Night Beyond was developed by a staff of around 70 people. All three titles were produced by series creator Toshifumi Nabeshima. The series has generally met with mixed reception, and has remained obscure. Echo Night later inspired Hidetaka Miyazaki while developing Déraciné for the PlayStation VR.
Titles
- Echo Night is the debut entry, releasing for the PlayStation in 1998 in Japan. It was released in North America by Agetec in 1999.
- Echo Night 2: The Lord of Nightmares, the second entry in the series, was released for the PlayStation in 1999 in Japan. It saw a reissue in 2001, and a PSN release in 2007. The title is exclusive to Japan.
- Echo Night: Beyond, the third and to-date final entry, was released for the PlayStation 2 in Japan in 2004. It was published in North America by Agetec that same year. It was published in Europe in 2005 by Indie Game Productions and Nobilis.
- Echo Night: The First Voyage was released for the PlayStation Portable in 2005 included as part of FromSoftware's Adventure Player.
Common elements
The gameplay is generally the same across all entries, focusing on exploration of isolated locations and environments from a first-person perspective. During explorations, the player must solve puzzles to progress the narrative, with certain actions leading to different outcomes. A recurring enemy within the series are hostile ghosts, which attack the player under certain circumstances. Fending off ghosts with light is a recurring mechanic.