Double-checked locking


In software engineering, double-checked locking is a software design pattern used to reduce the overhead of acquiring a lock by testing the locking criterion before acquiring the lock. Locking occurs only if the locking criterion check indicates that locking is required.
The original form of the pattern, appearing in Pattern Languages of Program Design 3, has data races, depending on the memory model in use, and it is hard to get right. Some consider it to be an anti-pattern. There are valid forms of the pattern, including the use of the keyword in Java and explicit memory barriers in C++.
The pattern is typically used to reduce locking overhead when implementing "lazy initialization" in a multi-threaded environment, especially as part of the Singleton pattern. Lazy initialization avoids initializing a value until the first time it is accessed.

Motivation and original pattern

Consider, for example, this code segment in the Java programming language:

// Single-threaded version
class Foo

The problem is that this does not work when using multiple threads. A lock must be obtained in case two threads call getHelper simultaneously. Otherwise, either they may both try to create the object at the same time, or one may wind up getting a reference to an incompletely initialized object.
Synchronizing with a lock can fix this, as is shown in the following example:

// Correct but possibly expensive multithreaded version
class Foo

This is correct and will most likely have sufficient performance. However, the first call to getHelper will create the object and only the few threads trying to access it during that time need to be synchronized; after that all calls just get a reference to the member variable. Since synchronizing a method could in some extreme cases decrease performance by a factor of 100 or higher, the overhead of acquiring and releasing a lock every time this method is called seems unnecessary: once the initialization has been completed, acquiring and releasing the locks would appear unnecessary. Many programmers, including the authors of the double-checked locking design pattern, have attempted to optimize this situation in the following manner:
  1. Check that the variable is initialized. If it is initialized, return it immediately.
  2. Obtain the lock.
  3. Double-check whether the variable has already been initialized: if another thread acquired the lock first, it may have already done the initialization. If so, return the initialized variable.
  4. Otherwise, initialize and return the variable.

// Broken multithreaded version
// original "Double-Checked Locking" idiom
class Foo

Intuitively, this algorithm is an efficient solution to the problem. But if the pattern is not written carefully, it will have a data race. For example, consider the following sequence of events:
  1. Thread A notices that the value is not initialized, so it obtains the lock and begins to initialize the value.
  2. Due to the semantics of some programming languages, the code generated by the compiler is allowed to update the shared variable to point to a partially constructed object before A has finished performing the initialization. For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once the storage has been allocated but before the inlined constructor initializes the object.
  3. Thread B notices that the shared variable has been initialized, and returns its value. Because thread B believes the value is already initialized, it does not acquire the lock. If B uses the object before all of the initialization done by A is seen by B, the program will likely crash.
Most runtimes have memory barriers or other methods for managing memory visibility across execution units. Without a detailed understanding of the language's behavior in this area, the algorithm is difficult to implement correctly. One of the dangers of using double-checked locking is that even a naive implementation will appear to work most of the time: it is not easy to distinguish between a correct implementation of the technique and one that has subtle problems. Depending on the compiler, the interleaving of threads by the scheduler and the nature of other concurrent system activity, failures resulting from an incorrect implementation of double-checked locking may only occur intermittently. Reproducing the failures can be difficult.

Usage in C++

For the singleton pattern, double-checked locking is not needed:

Singleton& getInstance

C++11 and beyond also provide a built-in double-checked locking pattern in the form of std::once_flag and std::call_once:

import std;
using std::once_flag;
using std::optional;
class Singleton ;

If one truly wishes to use the double-checked idiom instead of the trivially working example above, one needs to use acquire and release fences:

import std;
using std::atomic;
using std::lock_guard;
using std::mutex;
class Singleton ;

Usage in POSIX


must be used
to initialize library code when its API does not have a dedicated initialization
procedure required to be called in single-threaded mode.

Usage in Go


package main
import "sync"
var arrOnce sync.Once
var arr int
// getArr retrieves arr, lazily initializing on first call. Double-checked
// locking is implemented with the sync.Once library function. The first
// goroutine to win the race to call Do will initialize the array, while
// others will block until Do has completed. After Do has run, only a
// single atomic comparison will be required to get the array.
func getArr int
func main

Usage in Java

As of J2SE 5.0, the volatile keyword is defined to create a memory barrier. This allows a solution that ensures that multiple threads handle the singleton instance correctly. This new idiom is described in and .

// Works with acquire/release semantics for volatile in Java 1.5 and later
// Broken under Java 1.4 and earlier semantics for volatile
class Foo

Note the local variable "", which seems unnecessary. The effect of this is that in cases where is already initialized, the volatile field is only accessed once, which can improve the method's overall performance by as much as 40 percent.
Java 9 introduced the class, which allows use of relaxed atomics to access fields, giving somewhat faster reads on machines with weak memory models, at the cost of more difficult mechanics and loss of sequential consistency.

// Works with acquire/release semantics for VarHandles introduced in Java 9
class Foo

If the helper object is static, an alternative is the initialization-on-demand holder idiom

// Correct lazy initialization in Java
class Foo

This relies on the fact that nested classes are not loaded until they are referenced.
Semantics of field in Java 5 can be employed to safely publish the helper object without using :

public class FinalWrapper
public class Foo

The local variable is required for correctness: simply using for both null checks and the return statement could fail due to read reordering allowed under the Java Memory Model. Performance of this implementation is not necessarily better than the implementation.

Usage in C#

In.NET Framework 4.0, the Lazy<T> class was introduced, which internally uses double-checked locking by default to store either the exception that was thrown during construction, or the result of the function that was passed to Lazy<T>:

public class MySingleton