Dokkakgwi


Dujiaogui or dokkakgwi, is a legendary creature from East Asian folklore whose name translates literally to "One-Legged Ghost" or "One-Legged Demon". While it appears in Chinese myths, the concept is far more prominent and developed in Korean folklore, where it is considered a specific and ancient type of.
Unlike ghosts, which are the souls of the deceased, are spiritual beings that arise from inanimate objects that have acquired a soul, such as old brooms, inkstones, or household tools stained with human blood. The one-legged is one of its most distinctive and fearsome forms.

Origins

The imagery of a one-legged supernatural being is ancient and believed to be influenced by Chinese mythology. The Chinese classic text, the Classic of Mountains and Seas, describes a one-legged mountain spirit or beast called the Kui or the Wutong Shen of Southern China, which was nicknamed the "One-legged Wutong". It lives in the mountains, bringing disaster to those who harm it, and occasionally descends to rural villages to bestow blessings upon the crops. This creature was said to be ox-like, with a single foot, and its appearance was often associated with storms. This concept likely spread to Korea and merged with indigenous beliefs to form the dokkakgwi.
After the Six dynasties period, it evolved beyond being a simple mountain god, and the characteristics of a wealth god that brings fortune or a lecherous monster that attacks women were added. This can be attributed to the southward migration of the Han people influencing the beliefs of ethnic minorities, as well as to changes in livelihood that occurred as the living areas of the mountain people shifted. Besides that, there are theories that it is an imitation of a tree or a lame person, as well as a theory of phallic worship.
In Korea, the term specifically emphasizes the "one-legged" attribute, distinguishing it from other forms of.

In Korean folktales

The, along with other types of, plays a prominent role in Korean folktales, many of which function as morality stories or cautionary tales. One well-known example is The Bump on the Chin. In this story, a kind old man with a large bump on his chin stumbles upon a celebration. He joins in their singing, and the, delighted by his cheerful spirit and melodious voice, remove his bump as a reward. A greedy neighbor with a similar bump learns of this and attempts to imitate the experience, hoping for the same outcome. However, his singing is unpleasant, and the, irritated by his performance, punish him by attaching the first man's bump to his own—leaving him with two.
Another widely told story is The Man Who Defeated a dokkaebi. In this tale, a man is persistently challenged to a wrestling match by a. After learning that the creature's weakness lies in its single leg—or, in some versions, its left side—he manages to defeat it. Depending on the variation, the either flees in humiliation, leaving behind its magical club, or befriends the man and uses its powers to bring him wealth.

Characteristics

The is a distinctive subtype of the, the mischievous goblin-like beings found in Korean folklore. While it shares many core traits with other, the possesses several features that set it apart. It is typically described as a grotesque, hairy humanoid with a single powerful leg, allowing it to move with remarkable speed. Traditionally, the is said to wear a satgat and a dorongi, appearing on dark, drizzly days and hopping about on its single leg, with two glowing eyes peering from beneath the brim of its hat. In some variations, it is depicted with only one glaring eye and a fearsome expression. This classical image contrasts with modern interpretations of, which often feature two legs, horns, and a stocky build—traits influenced by the Japanese oni.
Despite their frightening appearance, are not considered purely evil. They are best understood as mischievous, amoral, and unpredictable creatures. They are famously known for challenging travelers to bouts of traditional Korean wrestling, which they nearly always win due to their immense strength. They are also fond of playing pranks on humans, such as leading them astray in the woods or hiding their belongings for fun.
Like other, are associated with magical objects. Two of the most well-known are the, a magical cap that grants the wearer invisibility, and the, a magical club or mallet that can summon anything the wielder desires—be it gold, food, or even an entire house—simply by striking it against the ground.