Does Not Commute
Does Not Commute is a 2015 Puzzle [video game|puzzle] and strategy game developed and published by the Swedish studio Mediocre. In the game, the player has to move vehicles to a certain point on a level while avoiding other vehicles from their previous attempts. It was released for Android and iOS devices on April 23, 2015. Received positively for its gameplay, the game won the 2015 edition of the Apple Design Awards.
Gameplay
Set in a 1970s suburb, Does Not Commute is a puzzle and strategy game where the player starts with controlling a vehicle to a certain point on a level within a set amount of time. Once completed, time will reset, and the player will have to control a new vehicle that is added to the level. Previous vehicles will repeat their route the player has set. Marked collectibles can be picked up to increase time; the player may also use a rewind feature to undo their previous moves, but it will cost them one second. They may use shortcuts to avoid other vehicles, and an in-app purchase unlocks checkpoints. A practice mode is available.Development and release
Does Not Commute was developed by Mediocre, a Swedish indie studio composed of Dennis Gustafsson and Henrik Johansson. They had previously created games such as Smash Hit, Sprinkle Islands and Granny Smith.Does Not Commute
Reception
On Metacritic, Does Not Commute received a "generally favorable" score of 87 based on eight critics. The game won the 2015 Apple Design Awards at the Worldwide Developers Conference and has been ranked among TouchArcadeSeveral reviewers praised the gameplay. Most found the game and its dialogue entertaining, while others stated it was challenging or frustrating. Carter Dotson of TouchArcade approved how the game's in-app purchase offered players an opportunity for help, while Gamezebo