Djambi
Djambi is a board game and a chess variant for four players, invented by Jean Anesto in 1975. The rulebook in French describes the game, the pieces and the rules in a humorous and theatrical way, clearly stating that the game pieces are intended to represent all wrongdoings in politics.
Image:Djambi 01.png|thumb|400px|Board of Djambi, with the pieces in their start position. Each piece is identified by the first letter of its name as well as a symbol. The E5 square, at the exact center of this 9X9 board, is called "the maze" and has special rules concerning it.
Rules
Material
The game is played on a 9×9 board whose central square is marked with a different color or a sign.Each player has nine pieces:
- Some killers
- * 1 Chief
- * 1 Assassin
- * 1 Reporter
- * 4 Militants.
- Some movers
- * 1 Diplomat that moves living pieces. It is a very useful piece at the beginning of the game also called Agitator, or Troublemaker.
- * 1 Necromobile that moves corpses. Important piece in end of game as dead pieces stay as corpses on the board in this game.
Objective
Start position
The pieces are placed in each corner of the board as shown in the picture above.Order of play is red - blue - yellow - green.
Movements
Each player, at their turn, moves one of their pieces, and can possibly capture a piece in this way. The militants move of one or two squares in the eight directions; the other pieces can move through any number of squares in the eight directions. A piece cannot jump above another piece.Captures
The pieces are "killed" as soon as they are captured, but their "corpses" stay on the board. The militant kills by occupying the square of a piece. They place the corpse on an unoccupied square of their choice, except on the central square. A militant cannot kill a chief in power.- The chief kills and places the corpse in the same way as the militant.
- The assassin kills in the same way as the militant, but places the corpse in the square they come from. This is the symbol that corpses by assassin tend to mess space at home in politics.
- The reporter kills by occupying one of the four squares next to the square of the piece they want to kill. The corpse stays in their square. The reporter can only kill at the end of their move. That means that if they are moved by the diplomat, they must move again before killing and so cannot kill a piece that is directly orthogonal to them at the beginning of their move. The reporter can move without killing.
- The diplomat can move another living piece by occupying its square. The piece is placed on any unoccupied square.
- The necromobile acts like a diplomat but only with the dead pieces. The corpses cannot be placed in the maze.
Death and surrounding of a chief
The maze
The central square of the board is called the maze. Each piece can go through this square, but the chief is the only piece that can stop on it. A chief who is in the maze is a chief "in power". They play one time after each player. For instance, if there are four players, they play three times in a turn. When they leave the maze, they lose this power. A chief in power takes control of the pieces of the surrounded chiefs, and keeps them after losing the power. A chief in power cannot be killed by a militant. The surrounding has no effect on them as long as they stay on the maze.An assassin, a troublemaker or a necromobile can go in the maze to kill or move a living chief or a chief corpse, the piece must make an additional move immediately, in order to leave the maze. The original rule humoristically states that it is done to avoid things like an assassin empowered in the maze.
It is done in this order :
- The piece goes in the maze and the chief is removed from the board
- The piece makes its free move to get out of the maze
- The chief/corpse is placed back on the board following the usual rule.