Design sprint
A design sprint is a time-constrained, five-phase process that uses design thinking with the aim of reducing the risk when bringing a new product, service or a feature to the market. The process aims to help teams to clearly define goals, validate assumptions and decide on a product roadmap before starting development. It seeks to address strategic issues using interdisciplinary expertise, rapid prototyping, and usability testing. This design process is similar to Sprints in an Agile development cycle.
How it started
There are multiple origins to the concept of mixing Agile and Design Thinking.The most popular was developed by a multi-disciplinary team working out of Google Ventures. The initial iterations of the approach were created by Jake Knapp, and popularised by a series of blog articles outlining the approach and reporting on its successes within Google. As it gained industry recognition, the approach was further refined and added to by other Google staff including Braden Kowitz, Michael Margolis, John Zeratsky and Daniel Burka.
It was later published in a book published by Google Ventures called.
The term “Design Sprint” became globally popular after Jake Knapp’s 2016 book, but it is not the only — nor the first — published sprint methodology. In 2014, Brazilian service designer Tenny Pinheiro released, introducing the Service Design Sprint: a structured sprint method grounded in Service Design and Lean Startup principles. While Knapp’s approach grew from Google Ventures’ internal work and focused on rapid product prototyping, Pinheiro’s method targeted holistic service innovation. These are two separate evolutions of the sprint idea, and both deserve recognition.
Possible uses
Claimed uses of the approach include- Launching a new product or a service.
- Extending an existing experience to a new platform.
- Existing MVP needing revised User experience design and/or UI Design.
- Adding new features and functionality to a digital product.
- Opportunities for improvement of a product
- Opportunities for improvement of a service.
- Supporting organizations in their transformation towards new technologies.
Phases
- Understand: Discover the business opportunity, the audience, the competition, the value proposition, and define metrics of success.
- Diverge: Explore, develop and iterate creative ways of solving the problem, regardless of feasibility.
- Converge: Identify ideas that fit the next product cycle and explore them in further detail through storyboarding.
- Prototype: Design and prepare prototype that can be tested with people.
- Test: Conduct 1:1 usability testing with 5-6 people from the product's primary target audience. Ask good questions.
Deliverables
- Answers to a set of vital questions
- Findings from the sprint
- Prototypes
- Report from the usability testing with the findings
- A plan for next steps
- Validate or invalidate hypotheses before committing resources to build the solution
Team