Decorator pattern
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object dynamically, without affecting the behavior of other instances of the same class. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it enables functionality to be distributed across classes with distinct concerns. It also supports the Open–Closed Principle, since a class's functionality can be extended without modifying its source code. Using decorators can be more flexible and efficient than subclassing, as an object's behavior can be augmented or combined at runtime without creating an entirely new class hierarchy.
Overview
The decorator design pattern is one of the twenty-three Gang-of-Four design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.The decorator pattern provides a flexible alternative to subclassing for extending functionality. When using subclassing, different subclasses extend a class in different ways. However, an extension is bound to the class at compile-time and can't be changed at run-time. The decorator pattern allows responsibilities to be added an object dynamically at run-time. It is achieved by defining
Decorator objects that- implement the interface of the extended object transparently by forwarding all requests to it.
- perform additional functionality before or after forwarding a request.
Decorator objects to extend the functionality of an object dynamically at run-time.Intent
The decorator pattern can be used to extend the functionality of a certain object statically, or in some cases at run-time, independently of other instances of the same class, provided some groundwork is done at design time. This is achieved by designing a new Decorator class that wraps the original class. This wrapping could be achieved by the following sequence of steps:- Subclass the original Component class into a Decorator class ;
- In the Decorator class, add a Component pointer as a field;
- In the Decorator class, pass a Component to the Decorator constructor to initialize the Component pointer;
- In the Decorator class, forward all Component methods to the Component pointer; and
- In the ConcreteDecorator class, override any Component method whose behavior needs to be modified.
Note that decorators and the original class object share a common set of features. In the previous diagram, the operation method was available in both the decorated and undecorated versions.
The decoration features are usually defined by an interface, mixin or class inheritance which is shared by the decorators and the decorated object. In the previous example, the class Component is inherited by both the ConcreteComponent and the subclasses that descend from Decorator.
The decorator pattern is an alternative to subclassing. Subclassing introduces additional behavior by deriving new classes at compile time, and such modifications affect all instances of the original class. In contrast, the Decorator pattern allows new behaviors to be dynamically added to selected objects at run-time without impacting other instances of the same class. This design enables more fine-grained and flexible behavior extension, thereby improving code reusability and maintainability.
This difference becomes most important when there are several independent ways of extending functionality. In some object-oriented programming languages, classes cannot be created at runtime, and it is typically not possible to predict, at design time, what combinations of extensions will be needed. This would mean that a new class would have to be made for every possible combination. By contrast, decorators are objects, created at runtime, and can be combined on a per-use basis. The I/O Streams implementations of both Java and the .NET Framework incorporate the decorator pattern.
Motivation
[Image:UML2 Decorator Pattern.png|thumb|400px|UML diagram for the window example]As an example, consider a window in a windowing system. To allow scrolling of the window's contents, one may wish to add horizontal or vertical scrollbars to it, as appropriate. Assume windows are represented by instances of the Window interface, and assume this class has no functionality for adding scrollbars. One could create a subclass ScrollingWindow that provides them, or create a ScrollingWindowDecorator that adds this functionality to existing Window objects. At this point, either solution would be fine.
Now, assume one also desires the ability to add borders to windows. Again, the original Window class has no support. The ScrollingWindow subclass now poses a problem, because it has effectively created a new kind of window. If one wishes to add border support to many but not all windows, one must create subclasses WindowWithBorder and ScrollingWindowWithBorder, etc. This problem gets worse with every new feature or window subtype to be added. For the decorator solution, a new BorderedWindowDecorator is created. Any combination of ScrollingWindowDecorator or BorderedWindowDecorator can decorate existing windows. If the functionality needs to be added to all Windows, the base class can be modified. On the other hand, sometimes it is not possible, legal, or convenient to modify the base class.
In the previous example, the SimpleWindow and WindowDecorator classes implement the Window interface, which defines the draw method and the getDescription method that are required in this scenario, in order to decorate a window control.
Common usecases
Applying decorators
Adding or removing decorators on command is a common UI pattern, often implemented along with the Command design pattern. For example, a text editing application might have a button to highlight text. On button press, the individual text glyphs currently selected will all be wrapped in decorators that modify their draw function, causing them to be drawn in a highlighted manner.Applying or removing decorators based on changes in state is another common use case. Depending on the scope of the state, decorators can be applied or removed in bulk. Similarly, the State design pattern can be implemented using decorators instead of subclassed objects encapsulating the changing functionality. The use of decorators in this manner makes the State object's internal state and functionality more compositional and capable of handling arbitrary complexity.
Usage in Flyweight objects
Decoration is also often used in the Flyweight design pattern. Flyweight objects are divided into two components: an invariant component that is shared between all flyweight objects; and a variant, decorated component that may be partially shared or completely unshared. This partitioning of the flyweight object is intended to reduce memory consumption. The decorators are typically cached and reused as well. The decorators will all contain a common reference to the shared, invariant object. If the decorated state is only partially variant, then the decorators can also be shared to some degree - though care must be taken not to alter their state while they're being used. iOS's UITableView implements the flyweight pattern in this manner - a tableview's reusable cells are decorators that contains a references to a common tableview row object, and the cells are cached / reused.Obstacles of interfacing with decorators
Applying combinations of decorators in diverse ways to a collection of objects introduces some problems interfacing with the collection in a way that takes full advantage of the functionality added by the decorators. The use of an Adapter or Visitor patterns can be useful in such cases. Adapter patterns can unify disparate interfaces into a common, expected API. Similarly, the Visitor pattern enables operations to be performed across a structure of decorated objects without embedding the operation logic within the objects themselves. Interfacing with multiple layers of decorators poses additional challenges and logic of Adapters and Visitors must be designed to account for that.Architectural relevance
Decorators support a compositional rather than a top-down, hierarchical approach to extending functionality. A decorator makes it possible to add or alter behavior of an interface at run-time. They can be used to wrap objects in a multilayered, arbitrary combination of ways. Doing the same with subclasses means implementing complex networks of multiple inheritance, which is memory-inefficient and at a certain point just cannot scale. Likewise, attempting to implement the same functionality with properties bloats each instance of the object with unnecessary properties.For the above reasons decorators are often considered a memory-efficient alternative to subclassing.
Decorators can also be used to specialize objects which are not subclassable, whose characteristics need to be altered at runtime, or generally objects that are lacking in some needed functionality.
Usage in enhancing APIs
The decorator pattern also can augment the Facade pattern. A facade is designed to simply interface with the complex system it encapsulates, but it does not add functionality to the system. However, the wrapping of a complex system provides a space that may be used to introduce new functionality based on the coordination of subcomponents in the system.For example, a facade pattern may unify many different languages dictionaries under one multi-language dictionary interface. The new interface may also provide new functions for translating words between languages.
This is a hybrid pattern - the unified interface provides a space for augmentation. Think of decorators as not being limited to wrapping individual objects, but capable of wrapping clusters of objects in this hybrid approach as well.
Alternatives to decorators
As an alternative to the decorator pattern, the adapter can be used when the wrapper must respect a particular interface and must support polymorphic behavior, and the Facade when an easier or simpler interface to an underlying object is desired.| Pattern | Intent |
| Adapter | Converts one interface to another so that it matches what the client is expecting |
| Decorator | Dynamically adds responsibility to the interface by wrapping the original code |
| Facade | Provides a simplified interface |
Structure
UML class and sequence diagram
In the above UML class diagram,the abstract
Decorator class maintains a reference to the decorated object and forwards all requests to it
.
This makes
Decorator transparent to clients of Component.Subclasses implement additional behavior
that should be added to the
Component.The sequence diagram
shows the run-time interactions: The
Client object works through
Decorator1 and Decorator2 objects toextend the functionality of a
Component1 object.The
Client calls operation on
Decorator1, which forwards the request to Decorator2.Decorator2 performs addBehavior after forwarding the request to
Component1 and returns toDecorator1, which performs addBehavior and returns to the
Client.Examples
C++
This implementation is based on the pre C++98 implementation in the book.import std;
using std::unique_ptr;
// Beverage interface.
class Beverage ;
// Drinks which can be decorated.
class Coffee: public Beverage ;
class Soda: public Beverage ;
class BeverageDecorator: public Beverage ;
class Milk: public BeverageDecorator ;
class IceCubes: public BeverageDecorator ;
class Sugar: public BeverageDecorator ;
int main
The program output is like
Drinking Soda, with 3 ice cubes, with 1 spoons of sugar
Drinking Coffee, with 16 ice cubes, with milk of richness 3%, with 2 spoons of sugar
Full example can be tested on a .
C++
Two options are presented here: first, a dynamic, runtime-composable decorator and a decorator that uses mixin inheritance.Dynamic decorator
import std;
using std::string;
class Shape ;
class Circle: public Shape ;
class ColoredShape: public Shape ;
int main
import std;
using std::string;
using std::unique_ptr;
class WebPage ;
class BasicWebPage: public WebPage ;
class WebPageDecorator: public WebPage ;
class AuthenticatedWebPage: public WebPageDecorator ;
class AuthorizedWebPage: public WebPageDecorator ;
int main
Static decorator (mixin inheritance)
This example demonstrates a static Decorator implementation, which is possible due to C++ ability to inherit from the template argument.import std;
using std::string;
class Circle ;
template
class ColoredShape: public T ;
int main
Java
First example (window/scrolling scenario)
The following Java example illustrates the use of decorators using the window/scrolling scenario.// The Window interface class
public interface Window
// Implementation of a simple Window without any scrollbars
class SimpleWindow implements Window
The following classes contain the decorators for all
Window classes, including the decorator classes themselves.// abstract decorator class - note that it implements Window
abstract class WindowDecorator implements Window
// The first concrete decorator which adds vertical scrollbar functionality
class VerticalScrollBarDecorator extends WindowDecorator
// The second concrete decorator which adds horizontal scrollbar functionality
class HorizontalScrollBarDecorator extends WindowDecorator
Here is a test program that creates a
Window instance which is fully decorated, and prints its description:public class DecoratedWindowTest
The output of this program is "simple window, including vertical scrollbars, including horizontal scrollbars". Notice how the
getDescription method of the two decorators first retrieve the decorated Window's description and decorates it with a suffix.Below is the JUnit test class for the Test Driven Development
import org.junit.Assert;
import org.junit.Test;
public class WindowDecoratorTest
Second example (coffee making scenario)
The next Java example illustrates the use of decorators using coffee making scenario.In this example, the scenario only includes cost and ingredients.
// The interface Coffee defines the functionality of Coffee implemented by decorator
public interface Coffee
// Extension of a simple coffee without any extra ingredients
public class SimpleCoffee implements Coffee
The following classes contain the decorators for all classes, including the decorator classes themselves.
// Abstract decorator class - note that it implements Coffee interface
public abstract class CoffeeDecorator implements Coffee
// Decorator WithMilk mixes milk into coffee.
// Note it extends CoffeeDecorator.
class WithMilk extends CoffeeDecorator
// Decorator WithSprinkles mixes sprinkles onto coffee.
// Note it extends CoffeeDecorator.
class WithSprinkles extends CoffeeDecorator
Here's a test program that creates a instance which is fully decorated, and calculate cost of coffee and prints its ingredients:
public class Main
The output of this program is given below:
Cost: 1.0; Ingredients: Coffee
Cost: 1.5; Ingredients: Coffee, Milk
Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles
PHP
abstract class Component
class ConcreteComponent extends Component
abstract class Decorator extends Component
class ConcreteDecorator1 extends Decorator
class ConcreteDecorator2 extends Decorator
class Client
$client = new Client;
// Result: #quanton81
//Concrete Component: 1000
//Concrete Decorator 1: 500
//Concrete Decorator 2: 500
//Client: 2000
Python
The following Python example, taken from, shows us how to pipeline decorators to dynamically add many behaviors in an object:"""
Demonstrated decorators in a world of a 10x10 grid of values 0–255.
"""
import random
from typing import Any
def s32_to_u16 -> int:
sign: int
if x < 0:
sign = 0xF000
else:
sign = 0
bottom: int = x & 0x00007FFF
return bottom | sign
def seed_from_xy -> int:
return s32_to_u16 |
class RandomSquare:
def __init__ -> None:
self.seed_modifier: int = seed_modifier
def get -> int:
seed: int = seed_from_xy ^ self.seed_modifier
random.seed
return random.randint
class DataSquare:
def __init__ -> None:
self.data: list = * 10 * 10
def get -> int:
return self.data # yes: these are all 10x10
def set -> None:
self.data = u
class CacheDecorator:
def __init__ -> None:
self.decorated: Any = decorated
self.cache: DataSquare = DataSquare
def get -> int:
if self.cache.get None:
self.cache.set
return self.cache.get
class MaxDecorator:
def __init__ -> None:
self.decorated: Any = decorated
self.max: int = max
def get -> None:
if self.decorated.get > self.max:
return self.max
return self.decorated.get
class MinDecorator:
def __init__ -> None:
self.decorated: Any = decorated
self.min: int = min
def get -> int:
if self.decorated.get < self.min:
return self.min
return self.decorated.get
class VisibilityDecorator:
def __init__ -> None:
self.decorated: Any = decorated
def get -> int:
return self.decorated.get
def draw -> None:
for y in range:
for x in range:
if __name__ "__main__":
# Now, build up a pipeline of decorators:
random_square: RandomSquare = RandomSquare
random_cache: CacheDecorator = CacheDecorator
max_filtered: MaxDecorator = MaxDecorator
min_filtered: MinDecorator = MinDecorator
final: VisibilityDecorator = VisibilityDecorator
final.draw
Note:
The Decorator Pattern should not be confused with Python Decorators, a language feature of Python. They are different things.
Second to the Python Wiki:
The Decorator Pattern is a pattern described in the Design Patterns Book. It is a way of apparently modifying an object's behavior, by enclosing it inside a decorating object with a similar interface.
This is not to be confused with Python Decorators, which is a language feature for dynamically modifying a function or class.
Crystal
abstract class Coffee
abstract def cost
abstract def ingredients
end
- Extension of a simple coffee
def cost
1.0
end
def ingredients
"Coffee"
end
end
- Abstract decorator
protected getter decorated_coffee : Coffee
def initialize
end
def cost
decorated_coffee.cost
end
def ingredients
decorated_coffee.ingredients
end
end
class WithMilk < CoffeeDecorator
def cost
super + 0.5
end
def ingredients
super + ", Milk"
end
end
class WithSprinkles < CoffeeDecorator
def cost
super + 0.2
end
def ingredients
super + ", Sprinkles"
end
end
class Program
def print
puts "Cost: #; Ingredients: #"
end
def initialize
coffee = SimpleCoffee.new
coffee = WithMilk.new
coffee = WithSprinkles.new
end
end
Program.new
Output:
Cost: 1.0; Ingredients: Coffee
Cost: 1.5; Ingredients: Coffee, Milk
Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles
C#
namespace Wikipedia.Examples;
interface IBike
class AluminiumBike : IBike
class CarbonBike : IBike
abstract class BikeAccessories : IBike
class SecurityPackage : BikeAccessories
class SportPackage : BikeAccessories
public class BikeShop
Output:
Bike: 'Aluminium Bike + Sport Package + Security Package' Cost: 111
Ruby
class AbstractCoffee
def print
puts "Cost: #; Ingredients: #"
end
end
class SimpleCoffee < AbstractCoffee
def cost
1.0
end
def ingredients
"Coffee"
end
end
class WithMilk < SimpleDelegator
def cost
__getobj__.cost + 0.5
end
def ingredients
__getobj__.ingredients + ", Milk"
end
end
class WithSprinkles < SimpleDelegator
def cost
__getobj__.cost + 0.2
end
def ingredients
__getobj__.ingredients + ", Sprinkles"
end
end
coffee = SimpleCoffee.new
coffee.print
coffee = WithMilk.new
coffee.print
coffee = WithSprinkles.new
coffee.print
Output:
Cost: 1.0; Ingredients: Coffee
Cost: 1.5; Ingredients: Coffee, Milk
Cost: 1.7; Ingredients: Coffee, Milk, Sprinkles