Dead to Rights II
Dead to Rights II is a third-person action video game developed by Widescreen Games, published by Namco Hometek, and released in 2005. It is a prequel to Dead to Rights. A prequel to Dead to Rights II for the PlayStation Portable, titled Dead to Rights: Reckoning, was released in June 2005.
Gameplay
Dead to Rights II is primarily a third person action game with a focus on shooting and fist fighting. Levels were designed for the player to be able to run and gun while providing the option to take cover and play more tactfully. The game uses an action camera which allows the player to target the nearest enemy without having to aim and would switch targets to the next enemy upon defeating the first. The targeting system is color coded to show how accurate and damaging a shot will be, red reflecting poor accuracy and damage and green indicating high accuracy and maximum damage.The player can initiate a dive maneuver, where time slows down and the player can still shoot multiple targets, while consuming energy. Energy is a resource which replenishes after defeating an enemy, over time or disarming and enemy. It is used to dive, take human shields and get the players' canine companion to take enemies down and retrieve their weapons. The player has a wide variety of guns to choose from. While the player can not reload their weapon, when the gun is out of ammunition the player will drop that weapon and use one of the many other ones available.
There are explosives which can be shot to damage targets as well as grenades and explosive canisters the player can use to defeat enemies. The player can also vault over obstacles in the environment and use them for cover. The fist fighting segments take a back role to the shooting, but the player can perform melee kills and take downs and has a wide range of melee weapons to choose from.