Advance Wars: Days of Ruin


Advance Wars: Days of Ruin, released as Advance Wars: Dark Conflict in Europe and Australia, is a turn-based strategy video game developed by Intelligent Systems and published by Nintendo for the Nintendo DS handheld game console. It is the fourth installment in the Advance Wars series after Advance Wars: Dual Strike and was released in 2008 for North America on January 21; in Europe on January 25; and in Australia on February 21. A Japanese release was planned under the title of but was canceled after a series of delays. It finally became available in Japan through Club Nintendo in October 2013 as a downloadable platinum status reward for the DSiWare service on the Nintendo 3DS family of systems.
Days of Ruin features a grim and more serious tone and atmosphere in contrast to the previous light-hearted installments, with a new storyline, characters and setting independent of the previous games. Set amidst a post-apocalyptic world, the story focuses on the Rubinelle 12th Battalion, one of the surviving remnants of the military of the country of Rubinelle, which had been locked in a century-long war with its rival, Lazuria, prior to a devastating global meteor shower. In the aftermath, the Battalion devotes itself to assisting survivors and restoring order, despite the shattered nations renewing their war against each other and an incurable disease ravaging both sides. Meanwhile, a mysterious faction with unknown motives takes advantage of the destruction and pushes both sides deeper into conflict from behind the scenes.

Gameplay

The primary objective in Days of Ruin is for the player to use their military force to defeat the enemy's force. Except for certain single player missions with special objectives, there are two ways to defeat an opponent: destroy all of the enemy's units or capture their headquarters. The battle system is turn-based; two-to-four forces, each headed by a commanding officer, take turns building and commanding units on grid-based maps. Every turn, units, which consist of ground, sea, and air units, can move across the different types of terrain and attack enemy units or perform other actions, such as submerging a submarine or resupplying friendly units. Many factors can affect the battle, such as fog of war, a phenomenon that prevents players from seeing enemy units other than those in the visual range of their own units; various weather conditions; and CO powers.

COs and CO powers

The entire cast from the previous games has been replaced with new characters. CO powers have been toned down, and no longer affect all units or the whole map. Tag powers from Dual Strike, which allowed players to move twice in one turn, have been removed. Players gain CO powers much later in the campaign than in previous games, and they have a much less significant role in overall gameplay.
At the HQ or any unit-producing property, COs can join with a specific unit, and automatically promote that unit to Vet level, but at the cost of half of that unit's value. The CO's unit confers an advantage on friendly units within a certain range, the "CO zone". These effects are generally minor advantages such as attack or defense boosts. CO effects are constant and, unlike previous games, only benefit units within the CO zone.
As damage is dealt by units within the CO zone, the CO's power meter fills slightly, at a rate of one bar per five hit points worth of damage inflicted. As the CO power meter is filled, the CO zone grows larger. When the meter is full, the CO can activate his or her power which has an effect on the whole battlefield, such as repairing allied units, damaging enemy units, or temporarily altering weather conditions. In addition, the offensive and defensive boosts that normally apply only in the CO zone are applied to all allied units on the whole battlefield for the turn that the CO power is active. If the CO unit is destroyed, the CO meter empties and the CO returns to the HQ, where they can be assigned to another unit.

New units, properties, and terrain

Units can now level up in battle, increasing their capabilities. Units increase their level once for each enemy unit that they destroy. The level of each unit is identified as "I", "II", or "Vet", with "Vet" being the highest level. While units with higher levels are more powerful than new units, the power increase is slight. Unit experience is not persistent, and the player begins each mission with new units. Not only does the attack increase with each level, but the defense of the unit also increases.
Unit prices have been readjusted and some units renamed, as well as new ones introduced. New land units include the Bike, a highly mobile infantry unit that can capture properties; the Flare, an armored vehicle unit that can reveal areas affected by the Fog of War; the Anti-Tank, an indirect-fire unit strong against tanks with the ability to counter-attack during direct attacks; and the War Tank, the strongest ground unit in the game. New air units include the Duster, a weaker, lower-cost interceptor that can strike ground units; and the Seaplane, which is produced by Carriers and can attack any unit, but has limited ammo and fuel reserves. Additionally, there is a single new sea unit, the Gunboat, which is armed with a missile salvo that must be resupplied after each use, and can transport one infantry/mech unit. Also, the Battleship now has the ability to move and fire in the same turn, making it the only indirect-combat unit able to do so.
New properties have also been introduced, including temporary properties which are constructed by the Rig unit. Temporary properties cannot build new units like other properties can, can only be used as stationary resupply bases providing some defensive cover for units, and can be captured by enemy units. Each Rig unit can construct one of two temporary properties, the Temporary Port and Temporary Airport. Additionally, the new Radar property has been added; when captured it clears a five-tile radius of Fog of War.
New terrain is available in the game: Wasteland, which impedes the movement of ground vehicles; Ruins, which provide a minor defense bonus for ground units and hiding places in Fog of War; Fire, which is impassable and illuminates the surrounding area during Fog of War; Rough Sea, which impedes the movement of naval units; Mist, which provides a defense bonus and hiding place for naval units; and Meteors and Plasma. Plasma forms an impassable wall that no unit can cross, and is generated by Meteors. Once a Meteor is destroyed, any Plasma in contact with it disappears, allowing units to pass. Plasma that is not in contact with a meteor cannot be destroyed.

Campaign

The campaign plays out through 26 missions, with story scenes that tie the plot together occurring between and during the battles. In addition, 38 training missions are unlocked as the missions are completed. The training missions are more challenging, entirely optional, and can be played separately from the campaign. One new feature in Days of Ruin is that campaign missions can now be played individually as the player completes them. Like the training missions, campaign missions can be selected from the main menu at any time.
Upon completing a mission, the player is awarded a rank, starting with the lowest at C and going to B, A, and S, which is the highest. The ranks are based on three categories: Power, Technique, and Speed, each determined by meeting certain conditions in a battle. All three categories are rated on a scale from 0–150, and added together to form a numerical ranking from 0–450 in addition to their letter ranking; for example, any score between 300 and 450 earns an S ranking. Unlike previous games, the numerical score is not converted into points that can be redeemed to purchase new maps and COs; instead, COs are unlocked after the completion of certain missions and all maps are available at the beginning of gameplay.
In a departure from the previous games, which included five factions in the campaign, Days of Ruin features only four: the Rubinelle 12th Battalion, Lazurian Army, New Rubinelle Army, and Intelligent Defense Systems, although The Beast could be considered a separate faction. These factions have different names in the American, European, and Japanese versions of the game.

Multiplayer

In a first for the series, Days of Ruin includes online multiplayer via the Nintendo Wi-Fi Connection service, as well as a feature for players to share their own custom map designs and download maps made by others. Over 150 premade maps are included in the game for use in local multiplayer, and designed for two, three, and four-player matches. Multiplayer games can be played with only one DS game card via a hot-seat mechanic; each player can pass the game to the next player when it is their turn. It is also possible to set all sides to CPU, which is useful for studying the AI.

Custom maps

When players create and upload their own custom maps to the Wi-Fi Connection, these maps can be tested and given approval ratings by other players from around the world. Players can download randomly selected maps from the Nintendo Wi-Fi Connection, or they can choose maps based on their approval ratings. In order to upload a map, the player must win it once, and rate it based on its difficulty. The maximum size for uploadable maps is 10x10 tiles, and the player can only upload one at a time; if the player uploads another map, then the original one is replaced. Maps can have any dimensions between 30x30 and 5x5 tiles, and the game is able to store up to 50 custom maps.

Online multiplayer

When using Nintendo Wi-Fi Connection for online multiplayer, the player can choose between a match with a random opponent from around the world, or a match with someone that the player has exchanged friend codes with. Worldwide matches are limited to two players, with the weather conditions being randomly generated and a map randomly chosen from a set list. Worldwide match players can choose if they want an opponent close to their skill level or to play against an opponent regardless of skill level. When playing with a friend, more options are opened up to allow greater customization of the match, such as the type of weather and the duration of the match. Voice chat is only supported when playing with a friend, and is unavailable during worldwide online play.