Conquest of Insula II


Conquest of Insula II is a closed-ended, computer-moderated, play-by-mail fantasy wargame.

History and development

Conquest of Insula II was a computer-moderated play-by-mail game published by Clemens & Associates Inc. It was medium complexity. It shared similarities with the PBM game Terra II, including turn reports and the combat system.

Gameplay

The setting for this wargame was medieval times. In each game, ten players on an island led villages with the title of Baron. Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan." Players could conduct four actions per turn: "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing." Combat involved sending armies from villages, laying siege to another village, or battling another army. Various tactics were available. Movement occurred on a hex map of ten miles per hex.
Victory was achieved by conquering three villages or "kill the most enemy warriors" by game's end. Games lasted 25 weeks. Winners began the next game as a Count. A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks, as a player conquered a third city.

Reception

Bob McLain, editor of Gaming Universal, stated that the game was "tailor-made for battle lovers and armchair generals".