Combat results table
A Combat results table or a CRT is used in wargaming to determine the outcome of a clash between individual units within a larger battle.
Methods
Ratio method
One significant method for combat resolution entails determining the ratio of the attacking unit's attack strength versus the defending unit's defense strength. This method is used in many games; one of the earliest and more prominent games to use this system was the game Panzerblitz, which was a genre-defining game when it was published in 1970.The attacker and defender typically compare the relative strengths of the units involved in the clash and reduce these numbers to a ratio, which corresponds to a column on the table. Less often, the columns may be based on the difference between the combatants' strengths, rather than the ratio. A die roll is then made using one or more dice and the resulting number is then cross-referenced on the table to find the results of the individual clash.
Game conditions can influence the strength numbers used to calculate the ratio in the form of doubling or halving each of them, in addition to column shifts that can occur due to terrain, weather or some other factor. Typical results include elimination, advances or retreats, surrender, casualty reduction, or partial losses.
For example, the simple Combat Results Table included in this article could be interpreted as follows:
- AE: Attacking unit completely Eliminated
- DE: Defending unit completely Eliminated
- Intermediate results : the number to the left of the slash represents the losses suffered by the attacking force, the number to the right of the slash represents the losses the defenders might suffer. A dash represents no effect to the force indicated.