Bayesian game
In game theory, a Bayesian game is a strategic decision-making model which assumes players have incomplete information. Players may hold private information relevant to the game, meaning that the payoffs are not common knowledge. Bayesian games model the outcome of player interactions using aspects of Bayesian probability. They are notable because they allowed the specification of the solutions to games with incomplete information for the first time in game theory.
Hungarian economist John C. Harsanyi introduced the concept of Bayesian games in three papers from 1967 and 1968: He was awarded the Nobel Memorial Prize in Economic Sciences for these and other contributions to game theory in 1994. Roughly speaking, Harsanyi defined Bayesian games in the following way: players are assigned a set of characteristics by nature at the start of the game. By mapping probability distributions to these characteristics and by calculating the outcome of the game using Bayesian probability, the result is a game whose solution is, for technical reasons, far easier to calculate than a similar game in a non-Bayesian context.
Normal form games with incomplete information
Elements
A Bayesian game is defined by, where it consists of the following elements:; Set of players, N: The set of players within the game
; Action sets, ai: The set of actions available to Player i. An action profile a = is a list of actions, one for each player
; Type sets, ti: The set of types of players i. "Types" capture the private information a player can have. A type profile t = is a list of types, one for each player
; Payoff functions, u: Assign a payoff to a player given their type and the action profile. A payoff function, u = denotes the utilities of player i
; Prior, p: A probability distribution over all possible type profiles, where p = p is the probability that Player 1 has type t1 and Player N has type tN.
Pure strategies
In a strategic game, a pure strategy is a player's choice of action at each point where the player must make a decision.Three stages
There are three stages of Bayesian games, each describing the players' knowledge of types within the game.- Ex-ante stage game. Players do not know their types or those of other players. A player recognizes payoffs as expected values based on a prior distribution of all possible types.
- Interim stage game. Players know their type but only a probability distribution of other players. When considering payoffs, a player studies the expected value of the other player's type.
- Ex-post stage game. Players know their types and those of other players. The payoffs are known to players.
Improvements over non-Bayesian games
There are two important and novel aspects to Bayesian games that were themselves specified by Harsanyi. The first is that Bayesian games should be considered and structured identically to complete information games. However, by attaching probability to the game, the final game functions as an incomplete information game. Therefore, players can be essentially modeled as having incomplete information, and the probability space of the game still follows the law of total probability. Bayesian games are also useful because they do not require infinite sequential calculations, which is typical of strategic thinking in repeated games. Infinite sequential calculations would arise where players try to "get into each other's heads." For example, one may ask questions and decide, "If I expect some action from player B, then player B will anticipate that I expect that action, so then I should anticipate that anticipation" ad infinitum. Bayesian games allow for the calculation of these outcomes in one move by assigning different probability weights to different outcomes simultaneously. The effect of this is that Bayesian games allow for the modeling of a number of games that in a non-Bayesian setting would be irrational to compute.Bayesian Nash equilibrium
A Bayesian Nash Equilibrium is a Nash equilibrium for a Bayesian game, which is derived from the ex-ante normal form game associated with the Bayesian framework.In a traditional game, a strategy profile is a Nash equilibrium if every player's strategy is a best response to the other players' strategies. In this situation, no player can unilaterally change their strategy to achieve a higher payoff, given the strategies chosen by the other players.
For a Bayesian game, the concept of Nash equilibrium extends to include the uncertainty about the state of nature: Each player maximizes their expected payoff based on their beliefs about the state of nature, which are formed using Bayes' rule. A strategy profile is a Bayesian Nash equilibrium if, for every player, the strategy maximizes player 's expected payoff, given:
- Their beliefs about the state of nature,
- The strategies played by other players.
For finite Bayesian games, the BNE can be represented in two equivalent ways:
- Agent-Form Game: The number of players is expanded from to, where each type of a player is treated as a separate "player." This is detailed in Theorem 9.51 of the book Game Theory.
- Induced Normal Form Game: The number of players remains, but the action space for each player is expanded from to. This means the strategy now specifies an action for every type of player. This representation is discussed in Section 6.3.3 of the book Multiagent Systems.
Extensive form games with incomplete information
Elements of extensive form games
Extensive form games with perfect or imperfect information, have the following elements:- Set of players
- Set of decision nodes
- A player function assigning a player to each decision node
- Set of actions for each player at each of her decision nodes
- Set of terminal nodes
- A payoff function for each player
Nature and information sets
An unfilled circle usually denotes nature's node. Its strategy is always specified and completely mixed. Although Nature is generally at the tree's root, it can also move to other points.An information set of player i is a subset of player i's decision nodes that she cannot distinguish between. If player i is at one of her decision nodes in an information set, she does not know which node within the information set she is at.
For two decision nodes to be in the same information set, they must
- Belong to the same player; and
- Have the same set of actions
The role of beliefs
In Bayesian games, players' beliefs about the game are denoted by a probability distribution over various types.If players do not have private information, the probability distribution over types is known as a common prior.
Bayes' rule
An assessment of an extensive form game is a pair- Behavior Strategy profile; and
- Belief system
Perfect Bayesian equilibrium
A perfect Bayesian equilibrium in an extensive form game is a combination of strategies and a specification of beliefs such that the following two conditions are satisfied:- Bayesian consistency: the beliefs are consistent with the strategies under consideration;
- Sequential rationality: the players choose optimally given their beliefs.
To address these issues, Perfect Bayesian equilibrium, according to subgame perfect equilibrium, requires that subsequent play be optimal starting from any information set. It also requires that beliefs be updated consistently with Bayes' rule on every path of play that occurs with a positive probability.
Stochastic Bayesian games
Stochastic Bayesian games combine the definitions of Bayesian games and stochastic game to represent environment states with stochastic transitions between states as well as uncertainty about the types of different players in each state. The resulting model is solved via a recursive combination of the Bayesian Nash equilibrium and the Bellman optimality equation. Stochastic Bayesian games have been used to address diverse problems, including defense and security planning, cybersecurity of power plants, autonomous driving, mobile edge computing, self-stabilization in dynamic systems, and misbehavior treating in crowdsourcing IoT.Incomplete information over collective agency
The definition of Bayesian games and Bayesian equilibrium has been extended to deal with collective agency. One approach is to continue to treat individual players as reasoning in isolation but to allow them, with some probability, to reason from the perspective of a collective. Another approach is to assume that players within any collective agent know that the agent exists but that other players do not know this, although they suspect it with some probability. For example, Alice and Bob may sometimes optimize as individuals and sometimes collude as a team, depending on the state of nature, but other players may not know which of these is the case.Example
Sheriff's dilemma
A sheriff faces an armed suspect. Both must simultaneously decide whether to shoot the other or not.The suspect can either be of type "criminal" or "civilian". The sheriff has only one type. The suspect knows its type and the Sheriff's type, but the Sheriff does not know the suspect's type. Thus, there is incomplete information, making it a Bayesian game. There is a probability p that the suspect is a criminal and a probability 1-p that the suspect is a civilian; both players are aware of this probability.
The sheriff would rather defend himself and shoot if the suspect shoots or not shoot if the suspect does not. The suspect would rather shoot if he is a criminal, even if the sheriff does not shoot, but would rather not shoot if he is a civilian, even if the sheriff shoots. Thus, the payoff matrix of this Normal-form game for both players depends on the type of the suspect. This game is defined by, where:
- N =
- ASuspect =, ASheriff =
- TSuspect =, TSheriff =
- pCriminal = p, pCivilian =
- It is assumed that the payoffs, u, are given as follows:
When the type is "criminal", the dominant strategy for the suspect is to shoot, and when the type is "civilian", the dominant strategy for the suspect is not to shoot; alternative strictly dominated strategy can thus be removed. Given this, if the sheriff shoots, he will have a payoff of 0 with probability p and a payoff of −1 with probability, i.e., an expected payoff of ; if the sheriff does not shoot, he will have a payoff of −2 with probability p and a payoff of 0 with probability, i.e., an expected payoff of. Thus, the Sheriff will always shoot if, i.e., when.
The market for lemons
The Market for Lemons is related to a concept known as adverse selection.Set up
There is a used car. Player 1 is a potential buyer who is interested in the vehicle. Player 2 owns the car and knows its value. Player 1 does not and believes that the car's value to the owner is distributed uniformly between 0 and 100.
Player 1 can bid p between 0 and 100 I. Player 2 can then accept or reject the offer. The payoffs are as follows:
- Player 1's payoff: Bid Accepted is, Bid Rejected is 0
- Player 2's payoff: Bid Accepted is p, Bid Rejected is v
Player 2's strategy: Accept all bids above a certain cut-off P, and Reject and bid below P, is known as a cut-off strategy, where P is called the cut-off.
- Only "lemons" are traded
- Player 1 can guarantee herself a payoff of zero by bidding zero; hence, in equilibrium, p = 0
- Since only "lemons" are traded, the market collapses
- No trade is possible even when trade would be economically efficient