Alternating-time temporal logic


In computer science, alternating-time temporal logic, or ATL, is a branching-time temporal logic that extends Computation tree logic to multiple players. ATL naturally describes computations of multi-agent systems and multiplayer video games. Quantification in ATL is over program-paths that are possible outcomes of games. ATL uses alternating-time formulas to construct model-checkers in order to address problems such as receptiveness, realizability, and controllability.

Examples

In ATL, we can write logical formulas as that expresses the fact that agents a and b have a strategy to ensure that the property p holds in the future, whatever the other agents of the system are performing.

Extensions and variants

ATL* is the extension of ATL, as CTL* extends CTL. ATL* allows to write more complex temporal objectives, for instance. Belardinelli et al. proposes a variant of ATL on finite traces. ATL has been extended with context, in order to store the current strategies played by the agents. ATL* are extended by strategy logic.
ATL has been generalized to include epistemic features. In 2003, van der Hoek and Woodridge proposed ATEL is the logic ATL augmented with an epistemic operator from epistemic logic. In 2004, Pierre-Yves Schobbens proposed variants of ATL with imperfect recall.
In ATL we cannot express properties about individual objectives. That is why, in 2010, Chatterjee, Henzinger and Piterman introduced strategy logic, a first-order logic in which strategies are first-order citizens. Strategy logic subsumes both ATL and ATL*.