List of AMD graphics processing units


The following is a list that contains general information about GPUs, and other video cards, made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form.

Field explanations

The headers in the table listed below describe the following:
  • Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics.
  • Codename – The internal engineering codename for the GPU.
  • Launch – Date of release for the GPU.
  • Architecture – The microarchitecture used by the GPU.
  • FabFabrication process. Average feature size of components of the GPU.
  • TransistorsNumber of transistors on the die.
  • Die size – Physical surface area of the die.
  • Core config – The layout of the graphics pipeline, in terms of functional units.
  • Core clock – The reference base and boost core clock frequency.
  • Fillrate
  • * Pixel - The rate at which pixels can be rendered by the raster operators to a display. Measured in pixels/s.
  • * Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. Measured in texels/s.
  • Performance
  • * Shader operations - How many operations the pixel shaders can perform. Measured in operations/s.
  • * Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second. Measured in vertices/s.
  • Memory
  • * Bus type – Type of memory bus utilized.
  • * Bus width – Maximum bit width of the memory bus utilized.
  • * Size – Size of the graphics memory.
  • * Clock – The reference memory clock frequency.
  • * Bandwidth – Maximum theoretical memory bandwidth based on bus type and width.
  • TDP – Maximum amount of heat generated by the GPU chip, measured in Watt.
  • TBP – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt.
  • Bus interface – Bus by which the graphics processor is attached to the system.
  • API support – Rendering and computing APIs supported by the GPU and driver.
Due to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations. The following tables are for reference use only, and do not reflect actual performance.

Video codec acceleration

  • R100Video Immersion
  • R200 – Video Immersion II
  • R300 – Video Immersion II + Video Shader
  • R410 – Video Shader HD
  • R420 – Video Shader HD + DXVA
  • R520Avivo Video
  • R600Avivo HDUVD 1.0
  • R700UVD 2, UVD 2.2
  • Evergreen – UVD 2.2
  • Northern IslandsUVD 3
  • Southern Islands – UVD 3.1, VCE 1.0
  • Sea Islands – UVD 4.2, VCE 2.0
  • Volcanic Islands – UVD 5.0, 6.0, VCE 3.0
  • Arctic Islands – UVD 6.3, VCE 3.4
  • Vega – UVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven Ridge
  • Navi 1X – VCN 2.0
  • Navi 2X – VCN 3.0
  • Navi 3X – VCN 3.0
  • Navi 4X – VCN 5.0

    Features overview

API overview

Desktop GPUs

Wonder series

Mach series

Rage series

1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

2 OpenGL 1.0 is provided through software implementations.

Radeon R100 series

  • All models include Direct3D 7.0 and OpenGL 1.3
  • The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the [|Radeon 8000 series] was introduced.
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units


A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory.

B First number indicates OEM cards. Second number indicates Retail cards.

IGP (3xx series)

  • All models are manufactured with a 180 nm fabrication process
  • All models include Direct3D 7.0 and OpenGL 1.3
  • Based on the Radeon VE
1 Pixel pipelines : Vertex shaders : Texture mapping units : Render output units

Radeon R200 series

  • All models are manufactured with a 150 nm fabrication process
  • All models include Direct3D 8.1 and OpenGL 1.4
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

IGP (9000 series)

  • All models are manufactured with a 150 nm fabrication process
  • All models include Direct3D 8.1 and OpenGL 1.4
  • Based on the Radeon 9200
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon R300 series

AGP (9000 series, X1000 series)

  • All models include Direct3D 9.0 and OpenGL 2.0
  • All models use an AGP 8x interface
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

2 The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.

PCIe (X3xx, X5xx, X6xx, X1000 series)

  • All models include Direct3D 9.0 and OpenGL 2.0
  • All models use a PCIe ×16 interface
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X2xx, 11xx series)

  • All models include Direct3D 9.0 and OpenGL 2.0
  • Based on the Radeon X300
1Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

Radeon R400 series

AGP (X7xx, X8xx)

  • All models include AGP 8×
  • All models include Direct3D 9.0b and OpenGL 2.0
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

PCIe (X5xx, X7xx, X8xx, X1000 series)

  • All models include PCIe ×16
  • All models include Direct3D 9.0b and OpenGL 2.0
1 Pixel shaders : Vertex Shaders : Texture mapping units : Render output units

IGP (X12xx, 21xx)

  • All models include Direct3D 9.0b and OpenGL 2.0
  • Based on Radeon X700

    Radeon X1000 series

Note that ATI X1000 series cards do not have Vertex Texture Fetch, hence they do not fully comply with the VS 3.0 model. Instead, they offer a feature called "Render to Vertex Buffer " that provides functionality that is an alternative Vertex Texture Fetch.
1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

Radeon HD 2000 series

Radeon HD 3000 series

IGP (HD 3000)

  • All Radeon HD 3000 IGP models include Direct3D 10.0 and OpenGL 3.3
1 Unified shaders : Texture mapping units : Render output units

2 The clock frequencies may vary in different usage scenarios, as AMD PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.

3 The sideport is a dedicated memory bus. It is preferably used for a frame buffer.

All-in-Wonder series

1 Pixel shaders : Vertex shaders : Texture mapping units : Render output units

2 Unified shaders : Texture mapping units : Render output units

Radeon HD 4000 series

1 Unified shaders : Texture mapping units : Render output units

2 The effective data transfer rate of GDDR5 is quadruple its nominal clock, instead of double as it is with other DDR memory.

3 The TDP is reference design TDP values from AMD. Different non-reference board designs from vendors may lead to slight variations in actual TDP.

4 All models feature UVD2 and PowerPlay.

IGP (HD 4000)

  • All Radeon HD 4000 IGP models include Direct3D 10.1 and OpenGL 2.0
1 Unified shaders : Texture mapping units : Render output units

2 The clock frequencies may vary in different usage scenarios, as ATI PowerPlay technology is implemented. The clock frequencies listed here refer to the officially announced clock specifications.

3 The sideport is a dedicated memory bus. It preferably used for frame buffer.

Radeon HD 5000 series

  • The HD5000 series is the last series of AMD GPUs which supports two analog CRT-monitors with a single graphics card.
  • AMD Eyefinity introduced.

    Radeon HD 6000 series

• The Radeon HD 6000 series has a new tesselation engine which is said to double the performance when working with tesselation compared to the previous HD 5000 series.

IGP (HD 6000)

  • All models feature the UNB/MC Bus interface
  • All models lack double-precision FP
  • With driver Update OpenGL 4.4 available. OpenGL 4.5 available with Crimson Beta.
  • All models feature Angle independent anisotropic filtering, UVD3, and AMD Eyefinity capabilities, with up to three outputs.
  • All models feature 3D Blu-ray Disc acceleration.
  • Embedded GPUs as part of AMD's Lynx platform APUs.

    Radeon HD 7000 series

IGP (HD 7000)

  • All models feature the UNB/MC Bus interface
  • All models do not support double-precision FP
  • TeraScale 2 based APUs feature angle independent anisotropic filtering, UVD3, and Eyefinity capabilities, with up to three outputs.
  • TeraScale 3 based APUs feature angle independent anisotropic filtering, UVD3.2, and Eyefinity capabilities, with up to four outputs.