Warhammer (game)


Warhammer is a British tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley, and first published by the Games Workshop company in 1983.
As in other miniature wargames, players use miniature models to represent warriors. The playing field is a model battlefield comprising models of buildings, trees, hills, and other terrain features. Players take turns moving their model warriors across the playing field and simulate a battle. The outcomes of fights between the models are determined by a combination of dice rolls and simple arithmetic. Though the gameplay is mostly based on medieval warfare, it incorporates fantasy elements such as wizards, dragons, and magical spells.
Warhammer was the first commercial miniature wargame designed to use proprietary models. Prior to this, miniature wargames rulesets were designed to use generic models that could be bought from any manufacturer.
The first edition rulebook for Warhammer was released in 1983, and the line was supported for thirty years by model releases, supplementary rulebooks, and new editions of the core rules. The eighth edition of the core rules was released on 10 July 2010. The game is no longer supported by Games Workshop, and the last supplementary rulebook was released in 2015. It was replaced later that year by Warhammer Age of Sigmar, which uses the models created for the Warhammer line in a new setting and game system. In 2024, Warhammer Fantasy was brought back in a reboot known as Warhammer The Old World, which brings a new version of the old rules and updated models.
The Warhammer setting is inspired by the fiction of J. R. R. Tolkien, Poul Anderson and Michael Moorcock. The fictional background for the game was developed in rulebooks, White Dwarf magazine, Inferno! magazine, and more than 150 novels set in the Warhammer universe. Many of these novels are still in print under the Warhammer Chronicles imprint.

Gameplay

Warhammer is a tabletop wargame where two or more players compete against each other with "armies" of 25 mm – 250 mm tall miniatures. The rules of the game have been published in a series of books which describe how to move miniatures around the game surface and simulate combat in a "balanced and fair" manner. Games may be played on any appropriate surface, although the standard is a tabletop decorated with model scenery in scale with the miniatures. Any individual miniature or group of similar miniatures in the game is called a "unit".
The core game rules are supplied in a single book, with supplemental Warhammer Armies texts giving guidelines and background for army-specific rules. Movement of units about the playing surface is generally measured in inches, and units' combat performance is dictated randomly by either the roll of a 6-sided die or a 6-sided 'scatter' die. The latter is often used to generate direction, commonly alongside an 'artillery' die, for cannons, stone-throwers, and other artillery. Each unit and option within the game is assigned a point value for balancing purposes. A game will commonly have armies of 750 to 3,000 points, although smaller and larger values are possible.

The ''Warhammer'' world

Warhammer is set in a fictional universe notable for its "dark and gritty" background world, which features influences from Michael Moorcock's Elric stories, and also many historical influences.
The geography of the Warhammer world closely resembles that of Earth because of manipulation by an ancient spacefaring race known as the Old Ones. This mysterious and powerful race visited the Warhammer World in the distant past. Establishing an outpost, they set about manipulating the geography and biosphere of the planet. With the assistance of their Slann servants, they moved the planet's orbit closer to its sun, and arranged the continents to their liking.
To travel between worlds, the Old Ones used portals to another dimension, which they built at the north and south poles of the Warhammer World. Eventually, however, these gates collapsed, allowing raw magical energy and the daemonic forces of Chaos to pour forth into the Warhammer world. At this point, the Old Ones disappeared. Before leaving, however, they had established the Lizard men as their servants. In addition they had created the races of Elves, Dwarfs, Humans, Halflings and presumably the Ogres. Orcs and Goblins were not created by the Old Ones, nor were they part of their plan, and their origin is not made clear in the setting. Beastmen and Skaven were the result of mutation from raw magical energy at this time. Eventually the Chaos Daemons were driven back by Lizardmen and Elves, with the Elves performing a great ritual to drain out the raw magic that was flowing into the world and sustaining the Daemons. Some creatures, such as Dragons and Dragon-Ogres, are stated to have existed prior to the arrival of the Old Ones.
After this, Elves and Dwarfs flourished and created mighty empires, but eventually they were set into a slow decline. A series of civil wars amongst the Elves split them into two groups – the malicious Dark Elves and righteous High Elves. A petty war between the High Elves and Dwarfs served only to diminish both races and caused the High Elves to abandon their colonies. Some of the colonists refused to leave their homes in a magical sapient forest and over time developed into the enigmatic and isolationist Wood Elves. A period of seismic activity caused by the Slann decimated the underground holds of the Dwarfs, while attacks by Skaven and Goblins, who breached the Dwarf strongholds from below, only made things more desperate.
The Humans were the slowest to develop, but ultimately formed several strong nations able to defend themselves from aggressors. The Nehekharan Empire was the first great Human empire, but due to a curse by Nagash they became an undead faction known as the "Tomb Kings" who now dwell in The Land of the Dead. Nagash, in his efforts to find eternal life, also created the first Vampires, an entirely separate undead faction.
At the time of the setting's destruction there were two prominent Human nations: The Empire which is based on a combination of aspects of the Holy Roman Empire and Renaissance Germany, and Bretonnia, which is based on Arthurian legends and medieval France. Sigmar, founder of The Empire, wielded a mighty Dwarf-made Warhammer from which the name of the "Warhammer Fantasy" setting is derived. There are also numerous other nations which are fleshed out in the background information but are not represented by playable factions in the tabletop game, some of which are loosely based on real-world nations from various historical periods. These include the southern realms of Estalia and Tilea, representing medieval Spain and Renaissance Italy respectively, as well as the far eastern Empire of Grand Cathay, analogous to a fantastic version of Imperial China.
The forces of disorder are often depicted as not a localised threat, but a general menace consisting of disparate factions, many of which are typically also at odds with each other. The Skaven exist in an "Under Empire", while the war-loving Orcs and Goblins are nomadic and regularly amass large numbers and stage raids without warning. Similarly, Ogres are most common in the Ogre Kingdoms and in the eastern Mountains of Mourn, but are depicted as unscrupulous wandering warriors who are always hungry, and who sometimes hire themselves out as mercenaries to both the forces of order and disorder.
In addition to the chaos-worshiping Warriors of Chaos who live in strange Chaos Wastes north of the other faction's lands, chaos cults often arise within human and elven nations. Beastmen are depicted as mutants dwelling deep in forests and impossible to fully eradicate. Vampires and necromancers raising armies of undead are also depicted often as an internal threat. Chaos Daemons are restricted to manifesting themselves where magical energy is strongest, but this could be almost anywhere.
The 8th Edition Empire Army Book describes the Warhammer World to currently be in the year 2522, whilst the current Lizardmen Army Book puts the collapse of the warpgates at −5700 on the same calendar, thus the fictional history spans at least 8200 years.

Armies

There are a number of playable armies for Warhammer, which are representative of one or other of the factions or races that are present in the Warhammer world setting. For the first few editions of the game armies were presented in collective books like Warhammer Armies. Starting in the 4th edition individual books were released for each army.
In the 8th edition of the game, the following armies had individual army books:
  • Beastmen
  • Bretonnia
  • Daemons of Chaos
  • Dark Elves
  • Dwarfs
  • The Empire
  • High Elves
  • Lizardmen
  • Ogre Kingdoms
  • Orcs and Goblins
  • Skaven
  • Tomb Kings
  • Vampire Counts
  • Warriors of Chaos
  • Wood Elves
During the 6th edition, the following armies had official rules available from the Games Workshop website, and were usable throughout the 6th and 7th editions. These rules have since been taken down, and they were unplayable in the 8th edition.
  • Chaos Dwarfs: The White Dwarf Presents army book was released during the 4th Edition as a collection of White Dwarf articles, but is still considered an official rule book. An official Chaos Dwarf army list was included in Ravening Hordes at the start of the 6th edition. The army list was included in the reference section of the 7th edition, but has been removed from the 8th edition rulebook. This model line was discontinued at the end of the 5th edition and is no longer supported by the main rules. Forge World released Chaos Dwarf models under their Warhammer Forge line.
  • Dogs of War: The official army book was released during the 5th Edition; Regiments of Renown and Mercenary Army lists for the 6th edition were released on the website. Regardless, some of this line remained available for direct order from Games Workshop as late as 2013.
  • Kislev: The army book was given away free with White Dwarf magazine during the 6th edition. This model line has since been discontinued and is no longer supported.
Armies that were left unsupported prior to the 6th edition:
  • Fimir
Whilst armies would have a typical aesthetic some players would use a method of customisation known as converting, or 'kitbashing'. To convert a model, a player would take parts of other model kits and them it to make aesthetic/cosmetic changes to another model. A kitbash would typically have no effect on rules or gameplay.