Ultima X: Odyssey
Ultima X: Odyssey was to be a massively multiplayer online role-playing game based in the Ultima universe, developed by Origin Systems for Electronic Arts.
Development
Ultima X: Odyssey was officially announced on August 22, 2003. Despite being a multiplayer game, Ultima X was being marketed as a continuation of the Ultima series that was last visited with Ultima IX rather than as a sequel or replacement to the still commercially successful Ultima Online.Ultima X: Odyssey was the first Ultima game developed after series creator Richard Garriott left Origin, and is the second Ultima-based MMORPG to be cancelled. This followed in the wake of other MMORPG cancellations in 2004, including True Fantasy Live Online, Mythica, and Warhammer Online.
Although scheduled to be released sometime in 2004, EA cancelled the project on June 30, 2004, after the closure of Origin and the layoffs of several employees, with a letter to fans on June 30, 2004:
Despite the letter, no plans of the future were ever shared or officially released for Ultima Online. Expansion packs were released at a later date; however, they made no mention of whether they were actually part of the future plans involved in the decision to cancel Ultima X.
Engine
Ultima X: Odyssey was to use the lauded Unreal Engine. As with most MMORPGs, players would have had to pay a monthly fee to play it. Ultima X hoped to revitalize the MMORPG genre, which many have criticized as being full of EverQuest clones. For example, it promised exciting combat as opposed to the "press 'A' to auto-attack" found in many MMORPGs. The fiction stated that after Ultima IX, the Avatar created the new world called Alucinor in which Ultima X is set. Moongates throughout Alucinor would allow players to traverse the game world quickly and all players would have the ability to teleport their friends to their current location.Drawing from the single-player Ultima games, Ultima X: Odyssey was to use the established Virtues of Ultima in addition to skills, experience points and levels. Players would be able to practice in the eight Virtues and eventually reach the maximum level with it. If a player maxed out each Virtue, they became very powerful, attaining the power of the Avatar. This example, provided by EA during development, could help in understanding the Virtue system: