Crash Bandicoot N. Sane Trilogy
Crash Bandicoot N. Sane Trilogy is a 2017 platform game compilation developed by Vicarious Visions and published by Activision for the PlayStation 4. It includes remasters of the first three video games in the Crash Bandicoot series: Crash Bandicoot, Cortex Strikes Back, and Warped ; which were originally developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation. It was later ported to Nintendo Switch, Windows, and Xbox One in 2018.
Prior to the compilation's announcement, the Crash Bandicoot series had been dormant since 2010. Vicarious Visions, lacking the original source code, rebuilt the games using polygon meshes provided by Sony and Naughty Dog, decoding outdated formats. Missing animations, textures, and music were recreated by cross-referencing video footage, concept art, and fan feedback from online communities. Modern enhancements included high-resolution textures, dynamic lighting, an updated soundtrack with live instruments, and the addition of Crash's sister Coco as a playable character across all games, while preserving core gameplay and speedrunning exploits.
The N. Sane Trilogy received generally positive reviews from critics, with praise for its faithful yet visually improved recreation of the original games, cohesive presentation, and nostalgic appeal, though the dated controls, inconsistent difficulty, some unpolished vehicle sections and altered jumping physics received criticism. The game was a commercial success, selling 20 million units worldwide by June 2024.
Gameplay
The Crash Bandicoot N. Sane Trilogy is a compilation of the first three Crash Bandicoot games – Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped – originally developed for the PlayStation and remastered for modern platforms. The trilogy follows Crash Bandicoot, an anthropomorphic marsupial, as he navigates linear 3D platforming levels to thwart Doctor Neo Cortex and his henchmen. In each game, the player controls Crash or his sister Coco through linear levels, spinning to defeat enemies, jumping across platforms, and breaking crates for Wumpa Fruit. Aku Aku masks provide protection, with up to three granting temporary invincibility. Level themes include jungles, ruins, snowy areas, sewers, and past time periods, with some levels including vehicles and chase sequences. Clear gems are rewarded for breaking every crate in a level, while colored gems are earned via specific tasks.The compilation, described as a "remaster plus", is a reconstruction of the original games, retaining the level geometry but enhancing the visuals and audio and adding quality-of-life features. The visuals were completely rebuilt with enhanced lighting, detailed textures, and remade cutscenes, creating a cohesive aesthetic across all three games. The audio includes a re-orchestrated soundtrack, updated sound effects, and re-recorded voice acting. Crash's sister Coco, who was originally playable in select levels of Warped, is playable in most levels across all games, with unique animations but identical mechanics. Time trials, a feature introduced in Warped, have been added to the previous two games along with online leaderboards. The compilation includes a unified save system across all three games, including auto-saves after the completion of each level. The loading screens include hints that guide players toward collectibles and alternate paths.
Development
Prior to the announcement of the N. Sane Trilogy, the Crash Bandicoot franchise had been dormant, the last entry being the 2010 title Crash Bandicoot Nitro Kart 2. Regarding the series' future, Activision CEO Eric Hirshberg said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could." Andy Gavin, co-founder of Naughty Dog and co-creator of Crash Bandicoot, expressed desire for an HD version of the first four games or a reboot of the series. Fellow co-creator Jason Rubin said he was hopeful that Activision would "bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".In June 2013, Gavin suggested a reboot for the franchise to regain its appeal, proposing a revisit of Crash's origin and original conflict with Cortex. He recommended adopting a modern, free-roaming gameplay style while maintaining the Looney Tunes-inspired animation and addictive action that made the original Crash games stand out. He emphasized that Crash was once "cool", with a whimsical yet smart tone, which he felt had been lost in later games. In November 2013, an Activision representative confirmed the publisher's continued ownership of the Crash Bandicoot property, as well as their ongoing exploration of avenues to resurrect the series. In July 2014, Sony Interactive Entertainment CEO Andrew House revealed that the publisher had considered reviving the Crash Bandicoot series, saying "It's never off the table."
The compilation was developed by Vicarious Visions. The games were reconstructed nearly from scratch due to the absence of the original source code and limited access to reference materials. Vicarious Visions faced significant challenges, as the original game engine was tailored specifically for the original PlayStation and was unusable for modern platforms. The team relied on polygon meshes provided by Sony and Naughty Dog, which were stored on hard drives in an outdated, compressed format requiring decoding. These meshes provided the foundational geometry for level architecture and scale, but other critical elements – such as animations, character designs, artificial intelligence, control timing, textures, and much of the music – were either missing or required recreation.
To ensure fidelity to the originals, Vicarious Visions employed a meticulous process of cross-referencing video footage of the original games with their prototypes to match timings and gameplay mechanics. The development team, guided by producer Kara Massie and creative director Dan Tanguay, consulted concept art, studied visual influences like Looney Tunes and Who Framed Roger Rabbit, and gathered insights from online fan communities and guides to verify gameplay details. Hardcore fans within the quality assurance and design teams provided feedback to maintain authenticity, while speedrunning exploits were deliberately preserved or expanded to appeal to dedicated players. Because of this approach, Vicarious Visions coined the term "Remaster Plus" to describe the compilation rather than referring to the games as remakes.
A key focus was recreating Crash's core mechanics, particularly his jump, which required extensive iteration to match the original feel while satisfying both nostalgic players and hardcore fans. The team prioritized maintaining the series' challenging platforming while improving accessibility for new players. For instance, telegraphed hazards, such as visual cues for threats like the electrified lab assistants in Cortex Strikes Back, were added to enhance clarity without altering core puzzles. The reconstruction of the "N. Sanity Beach" level served as a benchmark, establishing workflows for audio, animation, lighting, and level design across the trilogy.
The remaster leveraged modern technology to enhance visuals and audio while preserving the essence of the original games. Textures were upgraded from low-resolution 16x16 or 32x32 pixels to 1,024x1,024 or 2,048x2,048 pixels, and dynamic lighting was introduced to create immersive environments, such as realistic rainfall and extended draw distances. The team used their proprietary Alchemy engine to implement modern graphical techniques, though some levels required entirely new workflows due to missing original data. Audio enhancements by a team led by Justin Joyner included higher-fidelity instruments and live recordings to update the soundtrack while retaining original MIDI files and select sound effects. The decision to add Coco Bandicoot as a playable character across all three games was made early in production, with Massie invoking Warpeds time travel element as a narrative justification for her inclusion in the previous two games.
Release
The N. Sane Trilogy was announced at E3 2016 on June 13, 2016. In April 2017, a contest was held for fans to submit ideas for idle animations for the character, with the winners announced the following month. The compilation was released for the PlayStation 4 on June 30, 2017. Two additional levels were added as post-launch downloadable content: "Stormy Ascent", a level originally designed for the first game but cut due to its difficulty, and "Future Tense", a brand new level created by Vicarious Visions for the third game.The N. Sane Trilogy was ported to Nintendo Switch, Windows, and Xbox One, and was initially set for a release date of July 10, 2018; the date was later moved up to June 29. The Nintendo Switch, Windows and Xbox One ports were developed by Toys for Bob, Iron Galaxy and Vicarious Visions, respectively. The Switch port in particular was not originally intended until a lone engineer at Vicarious Visions successfully ported the game's first level to the platform, proving it was feasible to port the entire trilogy. Sega published the Japanese Switch version on October 18, 2018, while Sony Interactive Entertainment published the Japanese PlayStation 4 version.
In the United States, the N. Sane Trilogy was the second best-selling game in its first month. In the United Kingdom, the N. Sane Trilogy was the best-selling game for eight consecutive weeks since its initial release. Its release also saw the biggest launch of a game in the first half of 2017, behind Tom Clancy's Ghost Recon Wildlands. The Crash Bandicoot N. Sane Trilogy sold over 2.5 million units in the first three months of its release, increasing to 10 million by February 2019. By June 2024, it had sold 20 million units worldwide.