Elemental: Fallen Enchantress
Elemental: Fallen Enchantress is a turn-based strategy video game developed and published by Stardock for Microsoft Windows in 2012. The game is set in a fantasy world where players take control of a sovereign, a powerful leader, tasked with rebuilding a shattered kingdom while navigating political intrigue, managing resources, and engaging in tactical battles.
Gameplay
Elemental: Fallen Enchantress has a single-player campaign, and a nonlinear "sandbox" game-play. Outside the campaign, players win by conquering or allying with other factions, fulfilling a master quest or casting a spell of making. The player controls a pre-built or custom sovereign leading a faction with different characteristics affecting gameplay. The sovereign founds the faction's capital city and may then be sent to explore the world or govern the settlement. Multiple settlements can be built by other units, but city building sites may be far between. Settlements can research technologies, build military units or town improvements or harvest nearby resources. As settlements grow they become specialized in economy, research or military might. Outposts can be built to harvest resources in places without city sites.The sovereign or other recruited heroes may do quests to gain experience, gildar, or other benefits. Heroes may also fight alongside military units. Military units can also be customized, allowing the player to make unique units that fits the current technology or resource level, reminiscent of Alpha Centauri.
The world is a magical place where elemental shards may be harvested and cannibalized as mana to spellcasting heroes. Crystals can be used to give units special abilities. Spells can be used to alter the world, improve a city or to heal, hurt or alter the abilities of military units. A magic user can master one or several elements: fire, air, water, earth and life. Each element gives access to unique spells, while some spells require knowledge of more than one element or special research.
Research is divided in three different technology trees: civilization, warfare and magic. New and improved technologies allow the user to build improved buildings, better weapons or to access new abilities or spells.
Heroes or the sovereign can seek out special location to receive quests. Quests may involve escorting nobles, fighting bandits or joining a tournament. Completing a quest is usually rewarded by receiving a special item, gilder, or influence. Quest locations are marked, like armies, with a strength that reveals the likelihood of surviving the quest.
Fallen Enchantress has a built in "workshop" allowing the user to modify the game. Tiles, maps and factions are among the many things that can be changed, and modifying the xml-scripts directly open many possibilities. The ingame modding workshop also includes a particle editor, allowing the creation of custom particle and spell effects. Elemental, Fallen Enchantress is supported at NexusMods.