The expectiminimax algorithm is a variation of the minimax algorithm, for use in artificial intelligence systems that play two-player zero-sum games, such as backgammon, in which the outcome depends on a combination of the player's skill and chance elements such as dice rolls. In addition to "min" and "max" nodes of the traditional minimax tree, this variant has "chance" nodes, which take the expected value of a random event occurring. In game theory terms, an expectiminimax tree is the game tree of an extensive-form game of perfect, but incomplete information. In the traditional minimax method, the levels of the tree alternate from max to min until the depth limit of the tree has been reached. In an expectiminimax tree, the "chance" nodes are interleaved with the max and min nodes. Instead of taking the max or min of the utility values of their children, chance nodes take a weighted average, with the weight being the probability that child is reached. The interleaving depends on the game. Each "turn" of the game is evaluated as a "max" node, a "min" node, or a "chance" node. For example, consider a game in which each round consists of a single die throw, and then decisions made by first the AI player, and then another intelligent opponent. The order of nodes in this game would alternate between "chance", "max" and then "min".
Pseudocode
The expectiminimax algorithm is a variant of the minimax algorithm and was firstly proposed by Donald Michie in 1966. Its pseudocode is given below. function expectiminimax if node is a terminal nodeor depth = 0 return the heuristic value of node ifthe adversary is to play at node // Return value of minimum-valued child node let α := +∞ foreach child of node α := min else if we are to play at node // Return value of maximum-valued child node let α := -∞ foreach child of node α := max else if random event at node // Return weighted average of all child nodes' values let α := 0 foreach child of node α := α + return α Note that for random nodes, there must be a known probability of reaching each child.