DragonStrike is a flight simulator with some role-playing elements. The player character is a knight who flies on the back of a metallic dragon equipped with a lance and various magic items. The player's dragon can use its recharging magical breath to attack and can also attack with its claws or bite if the dragon passes closely above enemies. Opponents in the game include evil dragons with and without riders and other flying monsters such as manticores, wyverns, sivak draconians and beholderkin known as gas spores. Flying too close to the ground is another hazard for the player as enemy archers are present in some areas. Completing successful missions provides the character with more hit points and the opportunity to obtain a more powerful dragon. Depending on what dragon the player chooses the ending and missions become slightly different.
NES game
A game of the same title was published by Pony Canyon for the Nintendo Entertainment System in 1992. Despite an almost identical title screen and box cover, it is a completely different game: instead of being a first-person flight simulator, it is a top-down scrolling shooter. Also, it features 14 missions instead of the original 40. The only aspect in common with the original computer game is the plot, that was anyway reduced.
had ported other SSI products, but DragonStrike was its first original game for SSI. It was designed by Louis Castle and Brett Sperry. The game was first released in 1990. DragonStrike was also ported to the X68000 by Pony Canyon in 1992.
Reception
SSI sold 34,296 copies of DragonStrike. The game was reviewed in 1990 in Dragon #161 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. Computer Gaming World in 1990 called DragonStrike "a superlative and innovative product" that appealed to both fantasy and simulation gamers, although the magazine wished that it could import Gold Box characters. In a 1992 survey of science fiction games, the magazine gave the title four of five stars, stating that as a clone of Dragonriders of Pern "Sadly this product did not receive the attention or play that it deserved"; a 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars. A reviewer at GameSpy stated that "Westwood was finally hitting its stride as a developer with another forgotten classic and badly underrated DragonStrike." The reviewer also stated that the game "looked great for its time, with beautiful VGA graphics and primitive fractals used as a terrain engine, and unlike later dragonflight games, it rewarded thinking, strategizing, and taking the time to assess the situation before striking rather than pure reflexes" and that while the flight model was a bit simplistic, "DragonStrike is long overdue for a remake."