Metroid Prime


Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. It is the fifth main installment in the Metroid franchise. It was the first Metroid game to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002 and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid.
Metroid Prime takes place shortly after the events of the original Metroid. Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter.
Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games, remaining one of the highest-rated games on Metacritic.
Metroid Prime was followed by Metroid Prime 2: Echoes, Metroid Prime 3: Corruption, and Metroid Prime 4: Beyond. In 2009, an enhanced version of Metroid ''Prime was released for the Wii in Japan and as part of the Metroid Prime: Trilogy'' compilation internationally. A remastered version was released on the Nintendo Switch in 2023.

Gameplay

Metroid Prime is an action-adventure game in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the Metroid series, with third-person elements used for Morph Ball mode. The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy.
Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses. Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition and health.
The heads-up display, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has x-ray vision, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators. The game introduces a hint system that provides the player with clues about ways to progress through the game. By connecting Prime with Metroid Fusion using a GameCube – Game Boy Advance link cable, players can unlock Samus's Fusion Suit and an emulated version of the original Metroid game.

Items

Throughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilitiesincluding the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in Metroid Prime have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails.
Items from previous Metroid games appear with altered functions. Art galleries and additional ending cutscenes are unlockable if the player collects a high percentage of items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate Orpheon. The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.

Plot

Setting

wrote an extensive storyline for Metroid Prime, a major difference from previous Metroid games. Short cutscenes appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects. The first three Metroid Prime games take place between Metroid and Metroid II, while Metroid Prime 4: Beyond takes place between Metroid: Other M and Metroid Fusion.
The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race. Five decades ago, the Chozo race fell after a meteor impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon, and also brought with it a creature known to the Chozo as "The Worm". A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed, which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon. The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.

Story

Not long after defeating Mother Brain and Space Pirate forces on the planet Zebes, Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon, whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV.
After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of magma-filled tunnels, which are used by the Space Pirates as a source of geothermal power. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory, Glacial One, used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate.
At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship.
If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.

Development

According to producer Shigeru Miyamoto, Nintendo did not develop a Metroid game for the Nintendo 64 as the company "couldn't come out with any concrete ideas". Metroid co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make Metroid for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal Super Metroid.
Metroid Prime was a collaboration between Nintendo EAD and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg. The studio would create games for the forthcoming GameCube targeted at a mature demographic. After establishing its offices in Austin, Texas in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new Metroid game after seeing their prototype first-person shooter engine. In 2000 and early 2001, four games in development at Retro were canceled, including an RPG, Raven Blade, leaving Prime the only game in development. During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline. According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game. Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up.
Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design. The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game Jet Force Gemini. According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person. Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter; instead, they had to break down the stereotypes of what a first-person game is in order to make a fun Metroid game.
Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around". Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting a very important, though secondary, consideration". Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games. The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Metroid Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons. The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment.
The first public appearance of the game was a ten-second video at Space World 2000. In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website. In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, Metroid Prime would be a first-person adventure rather than a first-person shooter. The game was showcased at E3 2001 in May, with its title confirmed as Metroid Prime.